Bullet Hell Monday: Finale

Bullet Hell Monday: Finale

Masayuki Ito · 2023 · Shoot 'Em Up, Bullet Hell, Top-Down Shooter, Action, Tutorial

PC
This game is free to play. Get it on Steam →

Screenshots

About Bullet Hell Monday: Finale

Dive into the thrilling world of bullet hell shooters with "Bullet Hell Monday: Finale"! Even beginners can enjoy this intense action-packed game, featuring a gentle introduction to the bullet hell genre. Get ready for an authentic bullet hell experience!

In "Bullet Hell Monday: Finale," players will navigate through a barrage of bullets while taking down enemies. Upgrade your craft and aim to conquer the challenging Chapter Mode.

Chapter Mode


Embark on various missions in each stage, ranging from simple to challenging. By completing missions like "Defeat 30 enemies!" you'll unlock boss stages. Defeat the bosses to progress to the next chapter.

Craft Upgrades


Enhance your craft through a variety of level-up options, including shot power, shot speed, bomb duration, and more. Upgrade your craft and blast through the stages with devastating firepower.

Beginner-Friendly


The stages start off easy and gradually ramp up in intensity. You are not obligated to clear the difficult missions, so if you find yourself struggling, feel free to try your hand at another mission.

Easy Mode


In Chapter Mode, you can choose the difficulty level before starting a stage. Opting for Easy mode reduces enemy attacks, making it more manageable to complete the stage. If you find yourself stuck, consider selecting Easy mode for a smoother experience.

Other Features


The game supports various controls, including controllers, mouse and keyboard, and keyboard-only setups, allowing players to choose according to their preferences. It also offers support for vertical screen gameplay, providing an immersive experience.

*The screen aspect ratios "16:9" and "16:10" are supported. For other aspect ratios and vertical screen gameplay, some menus will be displayed in a simplified format.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 9, 2026
good beginner friendly bullet hell game
Recommended Jul 1, 2026
Bullet Hell Monday is just that, Bullet Hell. Possibly the shmup that's a true bullet Hell game.
Recommended Jun 30, 2026
fantastic game
Recommended Apr 2, 2026
This game took over my life back when it was only aviable for phone devices, I'm sure the same will happen now.
Recommended Mar 21, 2026
The beginning of the game is a liitttle bit too slow of a burn for me. The first chapter is boring, but things start to get more danmaku-y by the second chapter. When in doubt, press on. However... this is actually the kind of game I could recommend to a complete novice because of the extremely tame beginning chapters. So, maybe the first chapter wasn't made for players like me.
Not recommended Mar 3, 2026
"Bullet Hell Monday: Finale" is a simple and badly made minimalist-neon vertical scrolling shmup/bullet hell game. You know the deal, it's a Galaga ripoff, only so much worse. You know the deal... fly upwards constantly and shoot waves of enemies. The end. This is an old and obsolete genre, and the weak technical delivery of this "me too" entry doesn't help breathe life into a dead format. Gamers were repulsed by the awful technical implementation, weak graphics... if I was going to seriously, in 2026, sit down and play 1980's tier shoot 'em ups, this is not the one I would choose. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. This wasn't designed for typical wide…

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