

Burkina Faso: Radical Insurgency
Blackridge Entertainment · 2025 · Action, Shooter, FPS, 3D, First-Person
PC
Mixed57% · 51
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About Burkina Faso: Radical Insurgency
Features :
- 12 Mission Campaign | Fully voice acted story campaign with in-game and pre-rendered mocap cutscenes.
- 50 Weapons | Rifles, Handguns, SMGs, Sniper rifles, Shotguns, and more.
- Blacksite FOB | Choose missions, customize your loadout, gear, and train between operations.
- Gunsmith | Customize your weapons with over 50 attachments.
- Tactical Realism Systems | Leaning, Incremental Walk Speed Adjustment, Low Ready & High Ready stances, Mag Checking, Point Aiming, Fire Mode Select, Free Look and more.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I really tried to give it a chance, but all the arsenal and all the graphics don't matter, if the base isn't there.3 found this helpful
For $7.99 (When on sale) I'd say it's a decent game. The dev did put a great deal of effort to bring you "We have Ready or Not at home" feeling to this game. The narrative is your typical terrorist hunt situation. The game didn't need the amount of weapon customizations that it has, but it does. Ai team mates are useless though, unable to traverse doorways and mostly work as being bullet sponges or just as mobile turrets. The enemy ai doesn't really navigate interiors well, so think of it as zombie mode with guns. Out in the open they behave a bit better, moving around, but they don't understand how height works so they'll aim at you but shoot at obstacles that are too high. I'd say to the dev, good effort, hopefully your next project improves on these issues. Otherwise I wouldn't expect someone to pay $20 for this and be happy.1 found this helpful
I bought the game on sale. Even though a lot of people talk bad about it, I don't think it's inherently bad. I really like the counter-terrorism setting with realistic skins and flags that you don't usually see in other games. Big kudos to the design itself. Gameplay-wise, it's rather mediocre. The AI bots don't do much and are poorly optimized. The enemies aren't really smart either. Still, I brought the bots along every time. Despite that, it's still fun. I've now beaten the game on medium difficulty and am going to tackle it on hardcore next. The weapon selection and customization options pleasantly surprised me. Even though there aren't that many levels (12), the selection of weapons and attachments is quite large. No two levels are the same. Every level has a different map and it's varied, even if some levels visually don't fit Burkina Faso that well and look rather American instead. It could have used one or two more desert or jungle levels. What I also find a real shame is that there are no achievements. They could have made that a core part of the game—for example, beating the game on every difficulty, killing 100 enemies, etc., just like all the other games have. The be…
Promising action/tactical shooter but feels really inconsistent I got the game in early access because it looked like a sort of promising tactical shooter with some really cool visuals and it was alright in early access. It did come to "full release" way faster than I expected and honestly it shows. While impressive it was made by a small team it all feels so disjointed. Some guns and animations look great, others borderline placeholders. Same with the maps, there is a motel map with checkerboard untextured windows and some run great while others struggle to hold 40 fps. It seemed pretty promising but I think the dev is already on to the next project. Hopefully this one gets some polish and finish to be a good game but I would not count on it. The AI is probably the worst part about the game too as they seem really unfinished. Some just stand in place but most will just rush straight at you the moment you fire a shot. The first couple minutes of each map is just a constant gunfight of guys with no sense of self preservation throwing themselves at you and then hide and seek with a couple who probably just got stuck. Overall its a really mixed bag of quality that kind of feels mo…
Jank AF...CHECK Lag Central...CHECK Generic assets...CHECK Generic scenery...CHECK Animation glitches...CHECK Freeze up and restart...CHECK Get stuck on the walls...CHECK Get stuck on the stairs...CHECK Get stuck on the doors...CHECK Get stuck on the ground...CHECK Get stuck on the ladders...CHECK Maddeningly incompetent AI...CHECK Firearm cyclic animation get stuck...CHECK Dumbest intro characters and plotline...CHECK Get stuck on anything and everything...CHECK Firearm cyclic animation slower than sound and vice versa...CHECK Delete all progress and send you back to the first level if you get killed...CHECK In short, in less than an hour of gameplay, I've encountered every conceivable pre-launch issue one would expect from a Beta project. Unfortunately, this isn't a Beta or a pre-launch...it's a fully fledged "game". I absolutely hated this game. Again, I have sub-hour of gameplay on this game, but after having my progress reset several times by being team killed, getting stuck on everything from grass to the air, I've decided that I'd better touch grass and read up on tax law...because that at least could possibly be entertaining...CHECK MATE
Has great popential but you can see from the intro proloug that it needs alot of working on
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