

Car Quest Deluxe
Ezone PTY LTD · 2022 · Driving, Exploration, Automobile Sim, Adventure, Collectathon
PC
8 user reviews75% · 8
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About Car Quest Deluxe

Hit the road to epic adventure in Car Quest Deluxe: drive, collect, explore, solve, discover.

Buckle-up for an epic road trip through a colorful world of puzzles and adventure. Use driving skills and puzzle solving abilities to find missing artifacts and piece together the broken world of Blocktaria.

DRIVE everywhere: it's like your favorite kart racing and platforming puzzle adventure game all wrapped up into one.

COLLECT batteries to unlock portals.

FIND 100+ artifacts to unlock new realms and paths on the road to discovery.

EXPLORE more than 15 unique visually striking realms.

SOLVE physical puzzles, push obstructions, jump off ramps, or skillfully navigate challenging mazes.

DISCOVER the secrets of Blocktaria and recover the lost memories of your helpful but very forgetful guide, Lord Blockstar. What is his story? What secrets will be revealed?

DELUXE version comes with eight new cars to unlock, each with their own unique ability: x2 Battery, Super Boost, Froggy, Higher Torque, Battery Rocket, Nitro, Spider and Unlimited Rocket. Which will be your favourite?
Featuring:
- Put your driving skills and puzzle solving abilities to the test
- No damage, no time limits
- Intriguing story to discover
- Soothing visuals and soundtrack
The Steam version of Car Quest has been brought to you by the awesome Car Quest player community! Special thanks to @SolarPellets for all the hard work on the PC port and also playtesters @CtrlXthroat, @BaronBishop, @HotCocoa.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
TL;DR - a vehicle-based collectathon which is unfortunately linear, janky, and whose length has been excessively padded. Skip this one. The game is built around collecting 'artifacts,' various shapes that slot into the environment and cause changes that let you explore further. Unfortunately, the levels are designed in a way where changes generally occur far away, not only out of your line of sight (ignoring camera cutaways) but also often in the place you just came from. You zigzag across the map, blowing a lot of time, and it grates on you. This would make you inclined to break sequence once you have a vehicle that allows it, but the game is not designed well enough for this. You can accidentally skip two levels if you go out of sequence, forcing you to get their collectibles in new game+, starting yet another drawn-out linear playthrough. The bizarre thing is, other parts of the game seem to have no issue with breaking sequence, forcing the world to match the intended state that the furthest artifact in the sequence would result in. Other times, the developers added invisible walls or death fields to prevent you from going out of sequence. This doesn't jive with the elements o…12 found this helpful
Ramp.7 found this helpful
[spoiler]Car Quest[/spoiler]6 found this helpful
This is the best video game I've ever played in my life. I love to car, I love to quest. What more can I ask? I think a partnership with MapQuest would've been good though.5 found this helpful
I feel like seeing footage of this game or even just hearing the concept gives the wrong impression of what you're getting here. I don't mean that as like actual false-advertising, but when I see footage of an adventure game where you play as a car picking up collectibles, my mind wanders to open collectathon levels a la Banjo-Kazooie, where you're boosting around big areas fit for a car and off of ramps for sick air time, maybe with some racing levels thrown in. The concept practically writes itself... but this is not what Car Quest is. The main gameplay consists of driving across a simple path to reach a collectible, which opens up a small area somewhere else on the map to pick up another collectible, rinse and repeat. It's an agonizingly linear structure for such a big hub world, often with paths skinny enough that you'll rarely want to reach top speed, and the distance from one collectible to another often spans the entire area. And you don't get a map. By the end of the game, the paths you open up get so expansive and maze-like that I've sometimes had to look up a walkthrough just to find where I'm supposed to go (and funnily enough the guy I was watching seemed just as los…4 found this helpful
Easily one of my favorite chill games, I love all of the details to the world and the voice actor that accompany's the entire game is quite memorable. The new additional cars are also a welcome introduction, creating more replay value even for challenge runs. There's only a few small things I disagree like adding invisible walls to places you could sequence break to previously on the switch version but I'd say it's a worthy buy, or you could wait until it goes on sale but I simply love the physics and art direction.4 found this helpful
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