Cards and Dungeons

Cards and Dungeons

Family Devs · March 5, 2026 · Action Roguelike, Hack and Slash, Roguelite, Perma Death, Action RPG

Buy Cards and Dungeons from Steam at $9.99 — the cheapest of 1 store we compare.

PC
Positive89% · 18
Best price
$9.99
lowest tracked $7.49
Steam Buy at Steam

Prices last checked

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Where to buy Cards and Dungeons — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

Cards and Dungeons price by region

Cards and Dungeons costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.

Cheapest Cards and Dungeons offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £8.50 £8.50 — 1
Europe (EUR) €9.75 €9.75 — 1
United Statesyour region $9.99 $9.99 — 1
Georgia (USD) $9.99 $9.99 — 1
Canada CA$12.99 CA$12.99 — 1
Australia A$14.50 A$14.50 — 1
New Zealand NZ$14.75 NZ$14.75 — 1
Brazil R$32.99 R$32.99 — 1
Poland zł45.99 zł45.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Cards and Dungeons

Cards and Dungeons is a roguelike dungeon crawler that blends strategic card play with fast-paced action. Choose your hero, equip your deck, and descend through ever-changing dungeons filled with monsters, traps, and brutal bosses. Every run is a test of survival, strategy, and risk management.

CHOOSE YOUR HERO

Start your adventure with one of several heroes, each armed with a distinctive ability and playstyle. Unlock more characters as you progress, opening new ways to conquer the dungeon.

MASTER THE CARDS

Each hero has a basic attack, but true power comes from the cards you assign. Equip up to three cards per run—ranging from devastating attacks to tactical abilities—and use mana to unleash them in battle. Beware: every card played pushes a hidden counter forward, and once it triggers, a random punishment will strike. Cards give you immediate strength, but carry long-term risks.

DESCEND INTO DEADLY DUNGEONS

Procedurally generated floors offer fresh challenges every run. Encounter dangerous biomes, shifting layouts, cunning traps, and enemies that become deadlier the deeper you go. Survive long enough, and you’ll face powerful bosses guarding the path forward.

LOOT, UPGRADE, AND GROW STRONGER

Collect gold to purchase upgrades, mana to power your abilities, and experience gems to level up your heroes. Between runs, expand your arsenal with new cards, improve your characters, and unlock permanent upgrades to push even deeper.

BUILT FOR REPLAYABILITY

With multiple heroes, hundreds of card combinations, random events, punishing drawbacks, and procedurally generated dungeons, no two runs are ever the same. Test your strategies, refine your builds, and challenge higher difficulties as you master the game.The dungeon awaits—will you conquer the final floor, or be lost to the depths?

Cards and Dungeons — game info

Platforms
Windows
Steam Deck
Unsupported
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Mar 9, 2026
UPDATE: Devs are claiming they engage constructively with feedback. [url=https://imgur.com/a/RzShlnJ]Here's the dev response I was referring to in this review.[/url] The review section for this game feels like a fever dream. They're all permutations of one another praising this game's risk, synergies, depth, replayability, and so on. People who sank "whole afternoons" into this game with 1 hour on record. And the one negative review, which gives completely valid and fair feedback, has an utterly deranged reply from the developers. To cut through the white noise; this game is just underwhelming. Levelling is simple health/mana number increases, and combat is just dodges and auto attacks through endlessly repeating halls of the same dungeon layout and spike traps. There's interesting bones behind the idea of ability use causing negative events, but the rest of the game right now is just so oppressively bland that I can't really recommend it to anyone. There is a future for games like this - more polish, more features, more revisions responding to feedback. I'd love to see new dungeon layouts, new enemies, more trap variety, and above all ways to dynamically alter the run. Make car…
3 found this helpful
Not recommended Mar 11, 2026
This game is bland and not very engaging plus the dev team behind this game is rude. There are better games out there so save your money and don't buy this one.
2 found this helpful
Recommended Mar 5, 2026
Quite fun! Love how many different heroes are there
Recommended Mar 5, 2026
Nice balance between quick decision-making and actual strategy. You can't just react in the moment, you have to plan ahead a bit. Which cards to hold, when to burn mana, when to just use your basic attack and let things cool down. It's got that "easy to learn, tough to master" thing going on.
Recommended Mar 5, 2026
It's deeper than I expected it to be.
Recommended Mar 5, 2026
Finally grabbed this after seeing it pop up a few times. The three-card limit per run sounded restrictive at first, but honestly it's the best part. You really have to think about what works together, what complements your hero. Found a combo with the mage where two cards just fed off each other perfectly and melted a boss. Felt like I'd discovered something secret.

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