Cards and Dungeons

Cards and Dungeons

Family Devs · March 5, 2026 · Action Roguelike, Hack and Slash, Roguelite, Perma Death, Action RPG

Buy Cards and Dungeons from Steam at $9.99 — the cheapest of 1 store we compare.

PC
Positive89% · 18
Best price
$9.99
lowest tracked $6.99
Steam Buy at Steam

Prices last checked

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Where to buy Cards and Dungeons — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

Cards and Dungeons price by region

Cards and Dungeons costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.

Cheapest Cards and Dungeons offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $6.29 $6.29 — 1
United Kingdom £8.50 £8.50 — 1
Europe (EUR) €9.75 €9.75 — 1
United Statesyour region $9.99 $9.99 — 1
Canada CA$12.99 CA$12.99 — 1
Australia A$14.50 A$14.50 — 1
New Zealand NZ$14.75 NZ$14.75 — 1
Brazil R$32.99 R$32.99 — 1
Poland zł45.99 zł45.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Cards and Dungeons

A roguelike dungeon crawler where every card you play brings power… and punishment. Descend through shifting floors, face brutal bosses, and grow stronger run after run.

Cards and Dungeons — game info

Platforms
Windows
Steam Deck
Unsupported
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Cards and Dungeons divides players significantly, with some praising its strategic depth, synergy systems, and rewarding deck-building mechanics that encourage careful planning and experimentation, while others find the core gameplay repetitive—criticizing simple leveling, basic combat loops through recycled dungeon layouts, and reportedly dismissive developer responses to criticism. Players interested in deck-building strategy may find it worthwhile, though those seeking varied combat or polished community engagement should proceed with caution.

Not recommended Mar 9, 2026
UPDATE: Devs are claiming they engage constructively with feedback. [url=https://imgur.com/a/RzShlnJ]Here's the dev response I was referring to in this review.[/url] The review section for this game feels like a fever dream. They're all permutations of one another praising this game's risk, synergies, depth, replayability, and so on. People who sank "whole afternoons" into this game with 1 hour on record. And the one negative review, which gives completely valid and fair feedback, has an utterly deranged reply from the developers. To cut through the white noise; this game is just underwhelming. Levelling is simple health/mana number increases, and combat is just dodges and auto attacks through endlessly repeating halls of the same dungeon layout and spike traps. There's interesting bones behind the idea of ability use causing negative events, but the rest of the game right now is just so oppressively bland that I can't really recommend it to anyone. There is a future for games like this - more polish, more features, more revisions responding to feedback. I'd love to see new dungeon layouts, new enemies, more trap variety, and above all ways to dynamically alter the run. Make car…
3 found this helpful
Not recommended Mar 11, 2026
This game is bland and not very engaging plus the dev team behind this game is rude. There are better games out there so save your money and don't buy this one.
2 found this helpful
Recommended Mar 5, 2026
Quite fun! Love how many different heroes are there
Recommended Mar 5, 2026
Nice balance between quick decision-making and actual strategy. You can't just react in the moment, you have to plan ahead a bit. Which cards to hold, when to burn mana, when to just use your basic attack and let things cool down. It's got that "easy to learn, tough to master" thing going on.
Recommended Mar 5, 2026
It's deeper than I expected it to be.
Recommended Mar 5, 2026
Finally grabbed this after seeing it pop up a few times. The three-card limit per run sounded restrictive at first, but honestly it's the best part. You really have to think about what works together, what complements your hero. Found a combo with the mage where two cards just fed off each other perfectly and melted a boss. Felt like I'd discovered something secret.

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