

Cards and Dungeons
Family Devs · March 5, 2026 · Action Roguelike, Hack and Slash, Roguelite, Perma Death, Action RPG
Buy Cards and Dungeons from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Cards and Dungeons — official stores
Cards and Dungeons price by region
Cards and Dungeons costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Cards and Dungeons
A roguelike dungeon crawler where every card you play brings power… and punishment. Descend through shifting floors, face brutal bosses, and grow stronger run after run.
Cards and Dungeons — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Cards and Dungeons divides players significantly, with some praising its strategic depth, synergy systems, and rewarding deck-building mechanics that encourage careful planning and experimentation, while others find the core gameplay repetitive—criticizing simple leveling, basic combat loops through recycled dungeon layouts, and reportedly dismissive developer responses to criticism. Players interested in deck-building strategy may find it worthwhile, though those seeking varied combat or polished community engagement should proceed with caution.
UPDATE: Devs are claiming they engage constructively with feedback. [url=https://imgur.com/a/RzShlnJ]Here's the dev response I was referring to in this review.[/url] The review section for this game feels like a fever dream. They're all permutations of one another praising this game's risk, synergies, depth, replayability, and so on. People who sank "whole afternoons" into this game with 1 hour on record. And the one negative review, which gives completely valid and fair feedback, has an utterly deranged reply from the developers. To cut through the white noise; this game is just underwhelming. Levelling is simple health/mana number increases, and combat is just dodges and auto attacks through endlessly repeating halls of the same dungeon layout and spike traps. There's interesting bones behind the idea of ability use causing negative events, but the rest of the game right now is just so oppressively bland that I can't really recommend it to anyone. There is a future for games like this - more polish, more features, more revisions responding to feedback. I'd love to see new dungeon layouts, new enemies, more trap variety, and above all ways to dynamically alter the run. Make car…3 found this helpful
This game is bland and not very engaging plus the dev team behind this game is rude. There are better games out there so save your money and don't buy this one.2 found this helpful
Quite fun! Love how many different heroes are there
Nice balance between quick decision-making and actual strategy. You can't just react in the moment, you have to plan ahead a bit. Which cards to hold, when to burn mana, when to just use your basic attack and let things cool down. It's got that "easy to learn, tough to master" thing going on.
It's deeper than I expected it to be.
Finally grabbed this after seeing it pop up a few times. The three-card limit per run sounded restrictive at first, but honestly it's the best part. You really have to think about what works together, what complements your hero. Found a combo with the mage where two cards just fed off each other perfectly and melted a boss. Felt like I'd discovered something secret.
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