

Choo Choo Survivor 2
GTGD · October 27, 2025 · Bullet Heaven, Action, Singleplayer, Post-apocalyptic, Roguelike
Buy Choo Choo Survivor 2 from Steam at $4.19 — the cheapest of 1 store we compare.
Where to buy Choo Choo Survivor 2 — official stores
Choo Choo Survivor 2 price by region
Choo Choo Survivor 2 costs $2.79 in Georgia (USD), £3.70 in the United Kingdom, $4.19 in the United States, €4.30 in Europe (EUR), CA$5.03 in Canada, A$5.95 in Australia, NZ$6.71 in New Zealand, R$16.44 in Brazil and zł17.84 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.79 −30% | $2.79 | — | 1 | |
| £3.70 −30% | £3.70 | — | 1 | |
| $4.19 −30% | $4.19 | — | 1 | |
| €4.30 −30% | €4.30 | — | 1 | |
| CA$5.03 −30% | CA$5.03 | — | 1 | |
| A$5.95 −30% | A$5.95 | — | 1 | |
| NZ$6.71 −30% | NZ$6.71 | — | 1 | |
| R$16.44 −30% | R$16.44 | — | 1 | |
| zł17.84 | zł17.84 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Choo Choo Survivor 2
Choo Choo Survivor 2 is a top-down roguelite where you pilot an upgradeable train through zombie hordes, harvesting resources and building powerful weapon combinations as you fight toward procedurally generated destinations. It combines horde survival mechanics with strategic locomotive customization, destructible environments, and unique auxiliary systems that let you craft wildly different builds on each run.
Drive your train through the zombie apocalypse, gather resources, rescue survivors, and upgrade your train strategically into a powerhouse of destruction. Defeat the boss and get to the end to win, or complete the survival challenge!
Choo Choo Survivor 2 — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Choo Choo Survivor 2 is a train-based horde survival game with a unique moving locomotive mechanic that initially appeals to players but struggles with longevity. Players praise the core concept and enjoy the first few runs, but most find the gameplay becomes repetitive and mindless after unlocking content, with runs feeling samey despite different weapon options and difficulty levels. Reviews suggest waiting for a sale rather than purchasing at full price, as the game offers only a few hours of genuine engagement before fatigue sets in.
[h1]Fun has departed without you, and they won't refund your ticket [/h1] An initially appealing game, but it quickly devolves into a mindless chore. I gave it good few hours, and I can't convince myself to another run - I've unlocked half the trains, I've tried most of the weapons, and at this point, there is absolutely nothing to the game, and it isn't stimulating enough on any level, even as a podcast game. It turned completely mindless, and even though it's dirt cheap, I cannot recommend it. [h2]On the rails, nobody will hear you snore[/h2] You might have fun for few hours, but after several runs, there is absolutely nothing to surprise you, and the core gameplay is absolutely bare bones. Unfortunately, I am not surprise that some consider the game a complete waste of time. It doesn't ask much of you - just buy stuff, use very limited amount of your brainpower to buy the right upgrades and you'll be winning every run. Unless you're playing on the highest difficulty, zombies rarely pose a problem after few runs and upgrades. [h2]Train with no conductor[/h2] In it's current form, the game is just too limited and does not provide anything unique or even that good to begin w…6 found this helpful
Not for me.2 found this helpful
Choo Choo Survivor 2 is a compact but surprisingly layered action-roguelite that takes a familiar horde-survival formula and anchors it to a constantly moving locomotive, turning momentum itself into a core mechanic. Developed and published by GTGD, the game wastes little time establishing its identity: you are not just surviving waves of enemies, you are engineering a rolling weapon platform that must keep moving, upgrading, and adapting as the world around it collapses into chaos. This singular focus gives the game a strong sense of direction and immediately separates it from more static survival shooters. The central loop revolves around guiding a train through zombie-infested regions while fending off relentless swarms from all directions. Unlike traditional arena survivors, movement is continuous and forward-driven, which creates a constant pressure to make decisions quickly. The player controls offensive systems mounted on the train while it automatically advances along the tracks, forcing a balance between aiming, positioning, and timing. This creates a rhythm that feels both frantic and controlled, where small mistakes compound quickly but smart planning can turn the locom…2 found this helpful
100% in 12.2 h. I recommend getting this one on sale. I can tell they tried to compensate some shortcomings of the first one, for example how quick you finished all the meta progression in the first one, but man this one drags on. It definitely takes a few hours longer here to unlock everything. The issue is...despite there being different weapons and everything, after the first few runs figuring out the game, every run was basically the same and I didn't do anything differently for the majority of my playtime. Most of the gameplay was just putting the weapons on auto rotation after a minute or two of starting a run and adjusting the speed a bit back and forth, even on highest difficulty. Most of the time is spent just looking at your train go, the final boss fight in every run is defending against waves for 6 minutes and then killing the boss. Well, what that actually looked like was just standing still and waiting for the time to go by, maybe driving backwards a little when the boss spawns and that is it. Despite the repetitiveness, if it is on a steeper sale or bundle I can still recommend it. I wish there were neutral reviews though for cases like this.2 found this helpful
A better-defined sequel with much-needed improvements to active control and player agency, alongside a more coherent art style that complements the game's smaller scope. Still a far cry from a full-fledged game, but a decent enough follow-up to what was essentially a work-in-progress concept in the first game. 5.1/10
First is better in almost everyway.
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