

Chronostation
Manfromstars · 2020 · Indie, Strategy, Sci-fi, Tower Defense, Singleplayer
PC
Positive85% · 13
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About Chronostation
You are a commander of a space station on an asteroid mining mission somewhere in deep space. From one of the asteroids you dig out parts of an ancient alien spaceship. An accident happens after extracting and moving them on board of your station and you find yourself transported into unknown place and time. Now you are trying to understand where you are and how to get back home. Fortunately, asteroids around you are rich with crystals containing chroniton particles which are crucial for your return. But soon you discover that you are not alone, and your station is under attack from ships of an unknown alien race. Attempts at communication fail so you are forced to defend yourself while you are trying to resolve your current situation. You hope that if you mine enough resources, you'll be able to improve your chances by research, destroy the enemy, and finally return home.
Enemy ships of various types will swarm your station in 100 waves.
You can build various defensive towers, energy grid and other types of space structures to aid in your defense.
With research you can improve quality of your space structures and increase your chances of survival.
Even if your space station appears to be destroyed many times, it is not actually destroyed but only returns in time and space because of the anomaly caused by the alien ship parts. A part of your mined resources remains and is converted into research resources through chroniton particles.
Great adaptive music from talented composer Marek Hradil aka "Mad Maverick" contributes to the game's atmosphere.
The adaptive music has been implemented using welove.audio Engine.
Enemy ships of various types will swarm your station in 100 waves.
You can build various defensive towers, energy grid and other types of space structures to aid in your defense.
With research you can improve quality of your space structures and increase your chances of survival.
Even if your space station appears to be destroyed many times, it is not actually destroyed but only returns in time and space because of the anomaly caused by the alien ship parts. A part of your mined resources remains and is converted into research resources through chroniton particles.
Great adaptive music from talented composer Marek Hradil aka "Mad Maverick" contributes to the game's atmosphere.
The adaptive music has been implemented using welove.audio Engine.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Rating: 7+ (Mild Combat Themes) Graphics: Simple Enough That Toasters Should Be Able To Play It Price: £7.19 GBP (Overpriced slightly for the content) Recommended Price: £3.99 GBP What I Paid For This: £3.59 GBP (50% Off) Difficulty: Depends On Your Reaction Time* While it could do with some more content, there is enough there to be worth the On-Offer Price that I paid for it. I did complete it in slightly over 9 Hours, and even if you fail, you can still progress through the Research anyway. In fact, it's technically quicker to get Research Points by Failing a few hundred times if you're really that Lazy about it. Anyway, considering this Game is developed by a Single person (or Small Team), it's quite good. It has potential behind it, so if you're looking for something simple to pass the time for a few minutes, then this is definitely worth checking out. * Disclaimer About The Difficulty: OK, so I will admit, I did personally have to use External Software to Slow the Game Down a bit further than the Slowest Speed, but that's just me and getting on in years. If you have a good response time and spot the Hostiles fast enough, then you can basically build Turrets so t…2 found this helpful
I love concept, but game lack of polish and depth2 found this helpful
easy game with no progression in gameplay1 found this helpful
I'm really hesitant to write a review after only having played 18 minutes, but this game doesn't exactly have a lot of depth. That's not exactly a bad thing, though. When you start a game, it hits you with a long-ish pdf explaining how to play the game that's just a hair too unspecific. It's a pretty simple tower defense where stuff comes at you in waves from all directions. After you die, you get some research points to pour into incremental upgrades for all the different stuff you can build. So, it is a rogue-lite, but they're all just some numbers getting bigger. Nothing fun to look at. The only thing I didn't like is that the building placement is a bit wonky. I haven't spent a long time on it so far, but I'll probably play it again in the future. The soundtrack is pretty good too.1 found this helpful
Bit short, but I liked it regardless.
Why people stopped making normal games? Instead, everyone makes one randomly generated unbeatable level. You dying at first minute over and over and upgrade in post-mortal limbo. You doing it until you grow up the fattest available gun and finally beat it. The same damn level. Honestly, I get bored in 25 minutes of retrys. I vote down until you, the devs, upgrading your devness in the limbo, finally make this game good less repetative and beat my vote, turning it to thumbs up. Srsly, I set up the guns, speed it up, go to make some coffee. Restart, rebuild, speed up, go get a cookie. This is not a gameplay! Yes, the further it goes, the better it gets. But can I skip it? Update: Devs upgraged enough. So, with all respect I change the vote to UP. And maybe I'll rewrite the review later, when play it more.
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