

Cookie Cutter: Overkill Edition
Subcult Joint LTD · 2023 · Metroidvania, RPG, Action, Platformer, Gore
PC
Mostly Positive78% · 879
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About Cookie Cutter: Overkill Edition
Fueled by love but driven by rage, Cherry embarks on a blood-soaked quest for revenge, explores the massive Megastructure, and eviscerates the armies of Infonet in a best-in-class action-adventure that breaks tropes and bones. Cookie Cutter, which IGN calls a “GORY, GORGEOUS, AND BLOODY GOOD METROIDVANIA,” features lovingly crafted hand-drawn 2D visuals, challenging and satisfying combat, a wild dystopian world full of irreverent characters, buckets of violence, and underneath it all a sweet, beautiful story.As Cherry, a chainsaw-wielding, uppercut-dealing, barrier-smashing, gore-splattering android with a mean streak, players will journey into the high-tech underbelly of a dystopian society, meet allies, slay enemies, battle epic bosses, discover new regions and unlock new abilities. What secrets does the Megastructure promise? Cherry and her fearless friends must find out if she has any hope of saving her creator, Shinji Fallon, from a ruthless villain determined to rule at any cost.
Play this techno-pop-punk post-kawaii Metroidvania for yourself and learn why Den of Geek raves that Cookie Cutter is “EASILY ONE OF THE BEST METROIDVANIAS OF THE YEAR.”Features:
Play this techno-pop-punk post-kawaii Metroidvania for yourself and learn why Den of Geek raves that Cookie Cutter is “EASILY ONE OF THE BEST METROIDVANIAS OF THE YEAR.”Features:
- An epic, one-of-a-kind action-adventure / Metroidvania spanning 15-plus hours
- Experience an emotional story full of quirky, lovable characters
- Explore a gargantuan far-future world and uncover its countless secrets
- Equip Cherry with a variety of new weapons like a chainsaw and unlock her ultra powerful mecha form
- Meet an insane cast of allies and enemies and gain access to gated areas of the expansive world
- Engage in fast, responsive, satisfying combat, time counters perfectly and execute violent brutals on enemies
- Battle huge, deadly, unforgettable bosses
- Gorgeous hand-drawn 2D visuals look like an animated feature brought to life
- Fully voiced dialogue for every character in the game
- New map features like the ability to gauge completion status
- Brand new special moves and upgrades for Cherry
- Never-before-seen cinematics add even more style and background to the game
- Tons of gameplay tweaks, progression balancing, and more
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A hardcore and badass punk-themed experience reserved for the fearless at heart. Join Cherry’s path of destruction, a furious and vengeful android, as she embarks on a violent, blood-soaked journey to save her creator, the one true love of her life. [b]Metroid[---[]------]Vania [-------[]--]Uniqueness [--------[]-]Plot/Story/Characters [---------[]]Graphics [-------[]--]Sound and Music [-----[]----]Difficulty [-----[]----]Linearity [---[]------]Length of the Game [--[]-------]Replayability [------[]---]Cost For Value [-----[]----]Controls [-------[]--]Combat Mechanics [-----[]----]Enemy Variety [----[]-----]Boss Complexity [-----[]----]Fast Travel Efficiency [----[]-----]Biomes Diversity [-------[]--]Exploration/Backtracking [------[]---]Collectibles [-----[]----]Secrets [----[]-----]Puzzle Solving [-----[]----]Platforming Challenges [--[]-------]Rpg Elements [------[]---]How Much I like it -Is There A Cat In The Game ? : [Sorta haha :(][/b] [hr][/hr] -Cookie Cutter is quite unique in its world, abilities, characters, weapons, puzzle and so on. -On the heavier side in term of dialogues for a metroidvania. I personnally enjoyed the vocabulary. Refreshing. -Graphic are some of…1 found this helpful
There is a few things to enjoy about this game, but not enough to make it good enough for me to keep invested. Graphically, the animation is great and the game has a unique style that makes it really interesting. But this is where good things end. There may have been more to it, but I did not want to spend more time with this game. I have three main issues with this game, and those things arose very early in my playthrough. First, Discordence of its many elements. From the get-go, the whole style is about a raging, over the top punk-rock girl (woman?). But eveything about the character interactions and looks goes against that exact idea. Her nonchalent walk with here spagheti limbs wiggle around, and uninterested attitude in dialogue reminds of teens being asked to do chores. She is supossed to be strong, but her build, tree-trunks legs does not match the intent. The enemies also do not have any coherence. What does Robots, electric alien eels, and Green Ninja suit wearing green blob spewing ooze do have in common being in a robotic factory? Nothing. There isn't seemingly any rhyme or reason to anything. Second: Controls. Controls are floaty. Ledge grabing does not feel solid …
Cookie Cutter is a decent metroidvania with some flaws, and if Steam offered a "mixed" option for recommendations, I would choose that. As positives, the graphics and character designs are quite nice, and the level designs are mostly good. Cherry's personality might come across as annoying to some, but I didn't mind. As negatives, the game has some bugs and harsh difficulty spikes. I encountered some bugs where I clipped through walls and had to restart the game. Also, while most of the game doesn't involve much precision platforming, there are a couple of areas where this game makes some of the platforming challenges in Prince of Persia: The Lost Crown seem easy. The sudden, massive spike in difficulty is jarring and frustrating. Also, the controls can be janky, and there were times where Cherry simply refused to move in respond to controller inputs. Still, if you're patient and willing to put up with some issues, the basis of the game is sound.
Ratings: Art/Graphics: 10/10 Combat: 7/10 Music: 7/10 Story: 5/10 Platforming: 4/10 Technical Stability: 3/10 Level/Game Design: 5/10 Overall: 6/10 There’s a reason only ~16% of Steam players have beaten the final boss, and it’s not the difficulty. Cookie Cutter is a wild, blood-soaked Metroidvania with serious attitude. Cherry’s chainsaw-swinging, execution-heavy combat is satisfying, the hand-drawn art style is vibrant and chaotic, and the unapologetically punk presentation gives the game a strong identity. At its best, the core beat-em-up loop delivers when you are carving through enemies. But the game suffers from an identity crisis. It shifts from enjoyable brawler combat into poorly implemented platforming sections filled with wall jumps, slides, and spike traps. The controls that feel responsive in fights become floaty and imprecise in these moments. It feels like two different games stitched together, with the platforming half receiving far less polish. The biggest issue is with the final boss: prior to even starting the fight, you must decide on your loadout, and you can’t edit it. You are locked in, and the game puts you in a position where you can only fight the fin…
Metroidvania is probably one of my favorite game genres and Cookie Cutter stands out from the pack with its punk aesthetic and cartoon hyperviolence. The combat system is pretty flexible, giving you a decent variety of weapons and abilities to mix and match. I personally struggled with the unforgiving parry system, but it rarely felt like a necessity. (Even the final boss is susceptible to cheese strats.) Traversal feels good too and there are a few truly devious platforming challenges. If only the environments didn't suffer so much from sprawling repetition. There is also a noticeable lack of polish, like bugged progression indicators and most notably a door that was locked on the wrong side. (If this happens to you, and you'll know it when you see it, you can get through by dodge rolling.) Despite my various gripes, if I managed to 100% this game, then anybody can. That said, there are several locked off zones and the story ends with on a cliffhanger, all to tease upcoming DLC expansion, which has yet to manifest after 3 years. It makes this game feel unfinished. If you're a connoisseur of Metroidvanias looking for something weird and charming, Cookie Cutter might be up your al…
boring. press button, react to something with button press, get some new stuff that u activate with same button. go where there is no lock and u can go. get more stuff, to press buttons. new stuff is just another stuff, not meaningfully integrated to make rotations harder, but separate instead. glory kills everywhere, doom 2d.
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