

Counter Agents
James Montgomery · 2016 · Free to Play, Casual, Indie, Stealth, Local Multiplayer
PC
5 user reviews100% · 5 📉 Recent reviews down 89%
This game is free to play. Get it on Steam →
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About Counter Agents
✦ AI summary
Sneak past guards, steal the briefcase, and outsmart your opponents in this top-down stealth game inspired by classic arcade spy gameplay. Play solo challenges, compete in multiplayer with friends, design your own levels with an intuitive editor, and share them with the community—completely free with no purchases or DLC.
Check out ConSPYration! Made my the Devs who brought you Counter Agents!
https://store.steampowered.com/app/2485890/ConSPYration/
Counter Agents is a spy-themed, head-to-head multiplayer game where your objective is to sneak around guards, steal the briefcase, and make it to an exit point before your opponent. Take on the solo-player challenges, compete with your friends in multiplayer mode, and enjoy creating your own maps with the brilliantly simple level editor!
Counter Agents originally started as a student program prototype project during the Fall of 2015 and gradually took shape to what it is today. The original goal was to take an arcade game dating 1983 or earlier and build off of existing mechanics to create something new and unique. The game we were inspired by was 005 (1981), one of the very first stealth games. Of the various 005 game modes, we loved the scenes where you had to avoid policemen with flashlights. We took this idea and created a customizable multiplayer experience with more 3D levels. Keeping the project alive between projects, we have playtested, iterated and polished Counter Agents tirelessly over the past year. Now we’re excited to finally bring it to Steam!
Key Features:
Three game modes include Single Player Challenge, Multiplayer (1-4 players), and Level Editor. The goal of each mode is to find and steal a briefcase and escape, all while avoiding guards, detectives, and other players. Top-down view of a 3D environment. There are 3 floors that promote clever level design and strategy. Level editor has a simple UI with a drag and drop mechanic so that anyone can create complex designs. Players can post levels to the online community for anyone to play and rate. All original music and audio by our composer, Lance Montgomery. Counter Agents will be completely free! No in-game purchases, and no priced DLC.
https://store.steampowered.com/app/2485890/ConSPYration/
Counter Agents is a spy-themed, head-to-head multiplayer game where your objective is to sneak around guards, steal the briefcase, and make it to an exit point before your opponent. Take on the solo-player challenges, compete with your friends in multiplayer mode, and enjoy creating your own maps with the brilliantly simple level editor!
Counter Agents originally started as a student program prototype project during the Fall of 2015 and gradually took shape to what it is today. The original goal was to take an arcade game dating 1983 or earlier and build off of existing mechanics to create something new and unique. The game we were inspired by was 005 (1981), one of the very first stealth games. Of the various 005 game modes, we loved the scenes where you had to avoid policemen with flashlights. We took this idea and created a customizable multiplayer experience with more 3D levels. Keeping the project alive between projects, we have playtested, iterated and polished Counter Agents tirelessly over the past year. Now we’re excited to finally bring it to Steam!
Key Features:
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Counter Agents is a multiplayer stealth game that takes inspiration from classic espionage concepts and transforms them into a competitive experience focused on deception, awareness, and clever movement. Developed by James Montgomery, Daniel Paez, Jeff Jackman, Lance Montgomery, and Michael Nova, and published by Counter_Agents_Team, the game originated as a student project before becoming a fully released title on Steam. Its premise is straightforward but effective: players compete to locate a briefcase and successfully escape while avoiding security forces and outmaneuvering rival agents pursuing the same objective. Rather than relying on direct firefights or traditional action mechanics, Counter Agents emphasizes stealth as its primary gameplay pillar. Every match encourages players to think carefully about their movements, monitor patrol routes, and remain aware of other competitors. The constant tension of sneaking through guarded areas while knowing that another player could reach the objective first creates an engaging dynamic. Success often comes not from quick reflexes alone but from patience, observation, and the ability to predict how opponents will behave. One of the …
10/10 goated.
good with friends
Very good game, still playing today! lots of fun! thank you so much for making it!
[quote][b]Note: Dead multiplayer game[/b] This game contains no meaningful single player content. There's no players, no populated servers. This multiplayer-only game cannot be played as intended.[/quote] This is a simple multiplayer top down stealth action game where you work with or against other players to sneak onto a small low poly/minimalist obstacle course, stealth past guards sight cones and steal a briefcase. A simple premise implemented badly, it failed to attract any critical mass of players (mostly due to the unengagingly bad technical delivery). There's also a level editor, which is a welcome addition, but you'd be making levels for nobody. So, "Counter Agents" is a dead multiplayer game. Why did it fail? It's video game autopsy time! The chief cause of failure is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front …
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