

Crysis
Crytek · 2008 · FPS, Action, Sci-fi, Singleplayer, Shooter
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Trailers & screenshots
About Crysis
Suit up in a high-tech Nanosuit and adapt your abilities in real-time across exotic, ever-changing battlefields from frozen jungles to zero-gravity alien environments. Dominate through tactical creativity with modular weapons, strategic enemy AI that rewards thoughtful approaches over reflexes, and an open world where you can destroy obstacles, commandeer vehicles, and weaponize the environment itself.

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- Adapt to Survive — An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments.
- Suit up! — A high-tech Nanosuit allows gamers to augment their abilities in real time on the battlefield. Players can choose to enhance their speed, strength, armor and cloaking abilities to approach situations in creative tactical ways.
- Customizable Weaponry — A huge arsenal of modular weaponry gives gamers unprecedented control over their play style. Blow the opposition away with experimental weapons, discover alien technology and utilize custom ammunition from incendiary-tipped rounds to tactical munitions that can silently put foes to sleep.
- Veni Vidi Vici — Lifelike enemy AI challenges players to assess a situation and approach it strategically. It isn't about having the fastest trigger finger — players are challenged to be proactive in the fight, not reactive.
- Zero-G Gameplay — Battle a horrifying alien species in a true Zero-gravity environment, where physics change everything as players must adapt to moving in Zero-G and contending with the recoil from their weapons and more.
- Next-Generation Graphics — Built from the ground up using Crytek's proprietary CryENGINE 2™, Crysis' visuals define "state of the art," with full DX10 support and scalable options to deliver solid performance on older machines.
- Open, Physicalized World — Choose your own path through the open world of Crysis, destroying obstacles, driving vehicles from VTOL's to boats and using the environment itself against your enemies. \ \
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's unique approach to FPS gameplay with its nanosuit abilities and open-ended design, with some calling it competitive with major franchises, though performance runs well on modern systems. However, the experience is undermined by numerous balance issues including weak weapons, overly perceptive AI, and mechanics like silencers that don't function as intended, culminating in frustrating crashes during the final boss fight that significantly damage what could otherwise be a solid game.
It keeps crashing at the end during the final boss fight, Good game overall
I seriously am holding back at saying "we got halo at home", but this game seriously could've competed against it. It's THAT good, really. It's an open-ended linear experience that emphasises player choice and spectacle.
This niche indie game you probably never heard of is kinda decent 👍
Can I run it. Yes 150FPS with my current setup in populated areas. I remember back in the day with my Q6600 and 9800GTX and vista this took 6 days to download now less than 60 seconds. It would run at 30 fps max 1280*1024 now at 2k. All the sweet memories.
[b] An intriguing take on an FPS, only for it to fall apart. [/b] Crysis is different than your average shooter, I get that, you don’t go in there all guns blazing, you need to plan how you’re going to approach things with the help of the nanosuits abilities, which were pretty neat but awfully limited. But there were just so many small problems and issues with it that made it leave a bad taste in my mouth. In this short time, i noticed a couple of gameplay choices that kinda irk me but still manageable, like what is the point of silencers if everyone gets alerted either way? How come the weapons feel so weak for example the sniper rifle takes like 2-3 shots to kill a mere foot soldier? Why do the enemies spot you from a kilometer away, mostly on vehicles, Far Cry 1 also had this issue. Or in that one level where you were given the suggestion to take a boat to escape, And so i did, in which i followed the linear path up to a waterfall, believing the game wants me to jump the waterfall with the boat… only for it to blow up and kill me. Maybe i did something wrong there? And then comes the major problems. In one of the early levels your objective is to blow up a few tanks. Alr…
mediocre late 2000's fps slop
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