

DATH
kivoro · November 28, 2016 · Action, Indie, RPG, Pixel Graphics, Side Scroller
Buy DATH from Steam at $5.99 — the cheapest of 1 store we compare.
Where to buy DATH — official stores
DATH price by region
DATH costs £4.79 in the United Kingdom, $5.99 in the United States, €5.99 in Europe (EUR), $5.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$8.50 in Australia, R$11.99 in Brazil and zł21.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.79 | £4.79 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| €5.99 | €5.99 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$8.50 | A$8.50 | — | 1 | |
| R$11.99 | R$11.99 | — | 1 | |
| zł21.99 | zł21.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About DATH
DATH is a slasher platformer where you fight as a creature of darkness against the kingdom, wielding swords, bows, and magic across trap-filled dungeons. Master one of three races, take down over a dozen bosses, and level up to 30+ while collecting powerful weapons to become an unstoppable dark force.
You have to fight for the creatures of darkness against the kingdom.
Features:
- 3 races
- 12+ bosses
- 30+ cap level
- swords, bows and magic
- dungeons full of traps and enemies.
DATH — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate DATH's unique concept with an intriguing narrative twist and the creative blend of RPG mechanics in a 2D action game, praising its charming art style and addictive gameplay loop. However, they consistently criticize poor visual clarity that makes it difficult to read attacks and traps, significant bugs including soft-locks and difficulty spikes, and most crucially, a complete lack of tutorial or guidance that leaves new players confused and unable to progress, making the game feel unfinished and inaccessible despite its promising core ideas.
Before starting the review I have to state two important things: [list] [*] The game is made by one person [*] The game is still being development with many features planned [/list] DATH is a strange kind of game, and I mean it in a positive way. You start the game believing you're in a sort of unfinished game with no plot at all, and all you have to do is killing reptitive horde of enemies. At a certain point things start to change (I won't spoil it for you). DATH feels like a story of redemption, of second chances. I love the RPG features in a 2D game like that. It's an interesting mix that makes it strangely addictive. You can purchase weapons, armors, potions, and all the necessary items to continue your journey. The controls are simple, you have a basic and stronger attacks, spells and abilities; the levels, however, are quite hard, making it an extremely challenging title. It's fast paced, with many enemies and traps lurking. Am I recommending the game? Yes. I like how it is coming along so far, and I know bigger updates are planned.17 found this helpful
https://www.youtube.com/watch?v=YaAJp8JnWIc2 found this helpful
Sadly going to have to negatively review this little project, found it on Game-maker forums years ago (at-least to the best of my memory). From what I can see from guides, comments, etc. I have the most time in this game by far (at least it would seem so from a quick search of the steam page and discussions), and honestly I'm not sure if its playable for a variety of reasons. - Although the art style is honestly quite charming, visual clarity is a massive problem, seeing certain attacks or traps can be near impossible with the look of the game. - Ran into a variety of soft-locks and weird problems even trying to get into the first boss fight, enemies suddenly scaled extremely hard, becoming many times stronger when I reached the boss room. Strangely this seems to persist through to your next run at the game. I found the normal forest enemies you encounter to be much stronger after reaching the first boss, this scaling system makes future runs more and more difficult and not in a fun way. - This game tells you almost nothing. Even figuring out the basics of using items and navigating the hub was fairly challenging with no guides, and no in-game documentation to help. - In just a…
This might me among the worst games I've ever paid money for. No explanations whatsoever, everything seems unfinished. After some mindless boring fighting without any introduction a wizard asks me to follow him, had no idea how. After pressing random buttons I suddenly was somewhere else and couldn't figure out what do to. Tried for 15 minutes, complete waste of time in this state. I don't care if it's developed by one guy only, provide some basic explanations on what we're supposed to do!
took a flyer on this in the last steam sale, because you never can tell when a weird little game will turn out to be wonderful. and i kind of hate to bag on games that are clearly a labor of love for someone, but... man. this game. its just... unplayable. not so much because of technical issues (although it has its fair share) but because its awful. im sorry, but it is.
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