

Dead territory
Kedexa · 2019 · Action, Adventure, Gore, Indie, Isometric
PC
1 user reviews0% · 1
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About Dead territory
A computer game, a killer arcade with a top view about the battles of people against monsters.
After the nuclear disaster, all living things took on a new form.
Your mission: to clear the territory of the undead. And find a way to the next level.
Procedurally generated levels.
Several types of weapons:
1 - shotgun
2 - bazooka
3 - double-barreled gun
4 - axe
Procedurally generated levels give endless adventure to 4 players.
After the nuclear disaster, all living things took on a new form.
Your mission: to clear the territory of the undead. And find a way to the next level.
Procedurally generated levels.
Several types of weapons:
1 - shotgun
2 - bazooka
3 - double-barreled gun
4 - axe
Procedurally generated levels give endless adventure to 4 players.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players criticize the game for lacking meaningful progression and variety, with repetitive level designs that follow the same formula despite procedural generation and skull collectibles that serve no purpose. The core gameplay loop of killing simple AI enemies and finding exits grows stale quickly, and the camera mechanics are noted as distracting rather than immersive, leaving players without incentive to continue playing or engage with the game long-term.
Game consists of killing these fast worm type things (that I've seen in another very similar game & that have no AI other than B-line towards you), picking up skulls, finding weapons/health, finding the exit. Then go to the next level and do the exact same thing. - No progression. - You can't spend those skulls you collect on anything. - Levels are procedurally generated but look and play the same. - New enemy types offer little variety = No incentive to keep playing. Looks like a re-hash of "Slug Blast" which is no longer on steam store. https://steamcommunity.com/app/618540 I feel like I had more fun in that game, than this one. Also, you know how in some FPS games the camera will "roll" left/right to simulate weight/momentum shift? This game does something like that, except from top down view it actually "yaw"s (rotates about vertical (or in this case, the camera view) axis) - kind of wonky feeling. Improvement suggestions for Dev: • Add a melee weapon to destroy the boxes without consuming ammo/energy, and would also act as a backup when out of ammo/energy for weapons. • Maybe change weapons to use ammo that has to be found • Or a buy an airdrop of ammo as something to u…10 found this helpful
terrible2 found this helpful
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