

Dear Flower
Popiicorn Game · 2024 · Point & Click, Indie, Atmospheric, Hand-drawn, Robots
PC
Positive94% · 16
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About Dear Flower
About this game
Dear Flower is an enchanting adventure that invites you to explore a beautifully hand-drawn world, control three unique characters, and solve intriguing puzzles—all without a single word of text or dialogue.Hand-Drawn Animations
Every character and background is lovingly crafted with hand-drawn animation. Enjoy numerous beautifully animated cutscenes. Each frame of animation is created with care and passion.Control Three Characters
Experience the story from the perspectives of three unique characters. See how their different viewpoints changes the world.Wordless Storytelling
With no text or dialogue, Dear Flower allows you to craft your own emotional journey as you interpret the story and world in your own way.Immersive Sound Design
The carefully crafted soundscape enhances the atmosphere, bringing the characters and environments to life and drawing you deeper into the world of Dear Flower.Powered by “CRIWARE”.CRIWARE is a trademark of CRI Middleware Co., Ltd.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game replaces dialogue with mood and quiet space for interpretation, and instead of hitting hard, it slowly sinks in.13 found this helpful
I thought maybe there would be more to it, but it's a simple puzzle game with about 35 minutes of content, plus another 20 minutes for the optional ending which you get for collecting all of the hidden flowers. It's not a traditional adventure game, more of a visual storytelling experience, with some very basic puzzles, essentially there are like 25+ small rooms where you have to figure out how to advance, each takes about 30 to 60 seconds. There are a number of similar games on steam that reward you with a hand-drawn animation for making progress, even having similar color choices (it reminded me a little of Looped), and this one is not the most interesting one that I played, the puzzles were extremely obvious, so most of the value was in the visual experience, for me anyway. I never got stuck for more than 60 seconds, it's not a very difficult game, which is fine with me, although I would have adjusted the feedback on some intractables, can be a little funky at times. To be fair I did enjoy the ending, even though the game didn't really attempt to have much depth to it, not really trying to have any emotional impact, which is not always a bad thing, but in the end I kinda felt…9 found this helpful
In this adventure/puzzle game you have to click on objects on the screen and watch how they react. Game progresses through stages, and you alternate between several characters. However, the story and ending might reveal what connects them, but all of it is told through visuals and short animations, so the interpretation is pretty open. Each level is a single screen or a somewhat wider area where you can walk left and right for a few steps. Although hotspots are not marked, you can identify them through art or by dragging the mouse around, which turns into a hand icon. There are only a few in a puzzle, so they are easy to spot. Puzzles are not difficult and require only a few minutes to solve. There are not many hotspots, but you may accomplish a lot by simply clicking or experimenting. You will need to push a few switches, observe the environment, and push various objects, but the puzzles are not that unique in each puzzle. The collectible in the shape of a flower is hidden at each stage. This requires you to click on an area or do a specified action, such as repeatedly kicking something. Essentially, if something can be kicked and is not critical to the puzzle, you can kick it …7 found this helpful
Like artstyle, but unfortunately as a game this is not great. It's too abstract and puzzles aren't interesting or original at all
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