

DeMagnete VR
BitCake Studio · July 27, 2021 · Adventure, VR, Physics, Interactive Fiction, Puzzle
Buy DeMagnete VR from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy DeMagnete VR — official stores
DeMagnete VR price by region
DeMagnete VR costs $10.49 in Georgia (USD), £15.49 in the United Kingdom, €16.79 in Europe (EUR), $19.99 in the United States, CA$22.79 in Canada, NZ$24.79 in New Zealand, A$28.95 in Australia, R$37.99 in Brazil and zł71.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | — | 1 | |
| £15.49 | £15.49 | — | 1 | |
| €16.79 | €16.79 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$22.79 | CA$22.79 | — | 1 | |
| NZ$24.79 | NZ$24.79 | — | 1 | |
| A$28.95 | A$28.95 | — | 1 | |
| R$37.99 | R$37.99 | — | 1 | |
| zł71.99 | zł71.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About DeMagnete VR
Step into a new puzzle adventure designed for virtual reality. Armed with magnetic gloves, you’ll solve unique and evolving puzzles deep within a mysterious underground cavern.
DeMagnete VR — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The magnetic puzzles are interesting but quickly become boring with the same uninspiring environment.4 found this helpful
DeMagnete is a fine if terribly short puzzle game that was enjoyable but has a lot of flaws to it. The game is fun enough that I would have given it a thumbs up except for its price to content ratio. At its list price of $20, I wholeheartedly recommend AGAINST the game and, even at the $8 I paid for it, I'm a little iffy. So if you can find it on a really good discount, I'd say it's still certainly worth picking up. For its strong points: - It's got a nice, decently crafted world that is fun to be in. - Controls are customizable enough to satisfy everyone's needs. - World sound is perfectly fine, nothing to write home about but I didn’t find anything too out of balance (other than Q's teleport sound). - The puzzles are fun enough and I found myself well enough engaged to go back to it three times in a row when I had an hour or so to get back into VR. However it does, unfortunately, have quite a few issues for a mid-to-late 2021 VR game: - The length of the game is terribly short. There's an achievement to beat the game in 2 hours and I beat my first play through in just over 3 hours. - The volumetric lighting is terrible. It's off by default and I don’t really know why they even …1 found this helpful
This is an enjoyable and kinetic puzzle game, you get to play with magnetic forces in a quite innovative way, and I enjoyed it a lot! 😮 A few more mechanics are introduced along the way, so do pay attention to what the cubes do! 👀 I didn't and I payed for it in confusion 🤣 The environments are... surprising, let's just say you'll be in for a treat, and it's definitely not what I expected from the trailers! The puzzles start out quite straight forward, but progressively gets more and more complex! Near the end it was pretty challenging indeed! 😅 I streamed it all, so I probably missed the story from talking over dialog, but I think I understood it in the end 🤣 It was a bit unclear for a while though. Otherwise, it ran really well, and the few quirky things I experienced they fixed, so good job devs! And there's a range of input/control options 😁 Gets a thumbs up from me!1 found this helpful
Fun, simple puzzle game with a splash of adventure. Nicely done. I enjoyed it.
It's definitely not the worst VR adventure out there, but bugged and boring puzzles spoil it. Most of them are just passable: they use the same mechanics in very similar way and do not require much thinking. First thing I noticed is that on many levels you can bring "cubes" through the door to use in the next puzzle, which in a good game(like Talos Principle for example) would be utilized as a hidden game mechanic, but here it's just an oversight. Then there are a lot of bugs that allow player to pass or squeeze an item through the wall, either accidentally solving the puzzle or completely lock further progress on it. In the last case you would need to reset the room, but in 90% of the cases doing that does not change players position in the room(which is clearly a bug and not a feature), breaking everything even further, forcing a restart for the whole level. And there is nothing more boring than repeating a puzzle, especially the one that was not much fun even the first time around. There was one particularly awful level: 6 Phlegethon. It's extremely slow and boring lava traversing "puzzle" is repeated 3 times with no meaningful changes. I was praying to not encounter any of…
Only played the game for a little bit so far, quite enjoying the puzzles so far, got to near the end of chapter 3 I think. First two chapters the puzzles were quite easy, third one the last two I've been doing required a bit of thought and made me start liking the game. Issues I would like the devs to sort out: - The starting menu is confusing, took me a bit to figure out how to hit new game/where the new game was, not good if just jumped into the game. - the pod spawn is a bit bad, should rather always be center of play space, each time it was a bit off in a new place (Virtual Desktop) - the pod spawn to begin with with the rotating rocks takes way too long, and then waiting again at the entrance to the new level, and then waiting again at the elevator. Unless this is to let slower devices catch up, please speed it up, especially as this is every single level. Really enjoyed the first secret already, the hint was given with it being completely up to the player whether they wanted to pursue that avenue or not. Would recommend to pick up, and in my regional pricing at ~7 EUR, worth picking up, would love the devs if they could make a two player version of this, the base idea of …
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