

Diluvian Ultra: Awakening
Cresthelm Studios · 2024 · Action, Shooter, Boomer Shooter, Sci-fi, Gothic
PC
This game is free to play. Get it on Steam →
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About Diluvian Ultra: Awakening
Witness the events preceding the story of Diluvian Ultra in this free, stand-alone FPS. Embody a young Diluvian Knight, Qasar, and face the brutal Myrmidon invasion of your tomb-ship. Find and protect the sarcophagus of Attila, your Lord, and ensure he survives to set in motion the events of Diluvian Ultra.
Featuring a brand-new level, new characters, story and dialogues, Diluvian Ultra: Awakening is an excellent introduction for new explorers of the game’s universe, as well as an interesting new addition to veterans who have already completed the first chapter of Diluvian Ultra.
Diluvian Ultra’s combat is built around a dual-damage system where you have to combine weapons to be effective. Armour absorbs damage, but some weapons are designed to quickly strip it off your targets - unable to kill them, but exposing them for a single lethal blow. You have to be careful though, as enemies will mix their attacks in the same way. Collect and consume blood to upgrade your weapons and pick up various power-ups at the opportune moment, to become vengeance incarnate - if only for a while!
Surviving in Diluvian Ultra is all about mobility. Dodge enemy fire while you chain together ranged attacks with close combat blows and devastating ground slams. Double-jump, dash, find cover and even deflect projectiles with your sword, but never stay in one place for too long!
Your spaceship home is a living combination of flesh and stone, and so it is with your arsenal of weapons; use both traditional Tech weapons as well as grotesque, living Organic armaments, and don’t forget to take good care of your closest companion, your sentient Squire Gun.
Diluvian Ultra may be an over the top retro FPS filled with frenetic action, but all that carnage is set on a background of an epic, tragic story tackling the themes of fanaticism, trauma, betrayal and hope for redemption, playing out in neo-gothic architectural set pieces and immense, cathedral-like spaceships.
Featuring a brand-new level, new characters, story and dialogues, Diluvian Ultra: Awakening is an excellent introduction for new explorers of the game’s universe, as well as an interesting new addition to veterans who have already completed the first chapter of Diluvian Ultra.
Strategic combat
Diluvian Ultra’s combat is built around a dual-damage system where you have to combine weapons to be effective. Armour absorbs damage, but some weapons are designed to quickly strip it off your targets - unable to kill them, but exposing them for a single lethal blow. You have to be careful though, as enemies will mix their attacks in the same way. Collect and consume blood to upgrade your weapons and pick up various power-ups at the opportune moment, to become vengeance incarnate - if only for a while!
Keep it moving
Surviving in Diluvian Ultra is all about mobility. Dodge enemy fire while you chain together ranged attacks with close combat blows and devastating ground slams. Double-jump, dash, find cover and even deflect projectiles with your sword, but never stay in one place for too long!
Organic philosophy
Your spaceship home is a living combination of flesh and stone, and so it is with your arsenal of weapons; use both traditional Tech weapons as well as grotesque, living Organic armaments, and don’t forget to take good care of your closest companion, your sentient Squire Gun.
Epic story
Diluvian Ultra may be an over the top retro FPS filled with frenetic action, but all that carnage is set on a background of an epic, tragic story tackling the themes of fanaticism, trauma, betrayal and hope for redemption, playing out in neo-gothic architectural set pieces and immense, cathedral-like spaceships.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very cool style to this one. The platforming is...deeply frustrating. Everything else is typical old school goodness. Got completely lost in this small level but that's how they were back in the day.
For some reason I found everything about this game to be frustrating.
Although I didn't really understand the lore of this game it's overall a simple game and I ended up overthinking initially to progress through it like often times the answer was right Infront of me in terms of gameplay progression, but still it's a simple short game that kind of reminded me of Selaco's gameplay and they might even be from the same game engine, but I might be wrong as I don't make games myself. Still game's worth it even if it's short it has weapon variety!
An interesting demo. Very old-school shooter level design wherein YOU WILL get lost. The gunplay is a lot of fun with interesting little twists to weapons like your starting pistol being a bug that overheats, your rifle being used primarily to remove armor, and melee being your strongest attack. Really like the art style as well. Main issues include a bugged (pun intended) guidance feature that supposedly works in the main game and would have been very nice to have here and a puzzle where you have to shoot symbols but since those symbols are in other places around the map and appear to do nothing, it is not immediately clear what you have to do. Overall, I enjoyed most of my 40 minutes spent though I looked up that password puzzle after a while.
It tries to offer you its own launcher the first time you run it. (If I wanted another launcher, I wouldn't be playing your game on Steam...) The platforming in the game feels like it was designed by Bennett Foddy. Your character moves like his shoes are made of banana peels covered in greasy slugs. And the guide mode for the squires is completely broken. I started playing this game just to get the achievement, and I really regret that. The art style looked appealing, but I'm honestly having a terrible time. It's not well designed! You know which retro FPS titles didn't need a guide mode? Doom, Quake, Half Life, Star Wars: Dark Forces, the list goes on. If you need a guide mode in the first place, then maybe your game wasn't designed well to begin with. I'll keep playing to get that achievement, but I really regret even downloading this game.
Not my type of game :-/
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