

Deus Ex: Invisible War
Ion Storm · 2007 · Cyberpunk, Action, FPS, RPG, Sci-fi
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About Deus Ex: Invisible War
Play a secret agent with cybernetic enhancements navigating a fractured world where shadowy factions vie for global control in the aftermath of catastrophe. This immersive first-person action game lets you tackle objectives however you want—through stealth, combat, hacking, or pacifism—with your choices shaping a dynamic, branching story across real-world locations.
- Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
- Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
- Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
- Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
- Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
- Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
- The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dont understand all the hate for this game. I think its great. Judging only this game and not looking at prequel I don't see anything to complain about besides obvious things like outdated graphics, UI, gameplay features etc. Its the same with any older game, it becomes outdated. This one has this post apocalyptic charm to it. But not in classic sense of post-apocalyptic world, this is more sanitized, almost militarized in a sense. Clean, quiet, yet somehow still dark and bleak. World feels empy but not too empty, sort of feels like a lock down. You find NPCs in key locations, sometimes roaming around high value areas. Tons of ways to play it, you can choose many different ways how to play around each area. This game doesn't propritize combat too much. Its a big step back from Deus Ex human revolution or mankind devided where it seems to be core of the gameplay. Every area has enemy that you need to deal with, almost on every single corner. In this game, your actions dictate if they are enemy to you or not. It feels like this game streamlines you a lot less into a certain outcome or a boss fight. I think for its time, it was ahead of the gaming industry. Tons of tools and kits…4 found this helpful
Underappreciated, if still an obvious step down from the previous ones. Lots of quality of life improvements and ambitious directions though.3 found this helpful
2 words. absolute trash...or as the rock would say "its the biggest piece of dogsh*t"2 found this helpful
crashed my entire PC2 found this helpful
I'm unsure why my playtime is listed as being so low (perhaps its because I got the "Visible Upgrade" fan-patch for the game and that messed with how it interacts with Steam?). I got to about midway through the second visit to Cairo before throwing in the towel. I've played some rough gems in the past, and sequels that lived in the shadow of astounding first games. That's not uncommon, after all. DE:IW is, unfortunately, all rough and no gem. Even with the fan-patch it ran terribly, with stuttering, audio/visual glitches, and atrocious load times despite being on an SSD. I experienced frequent crashes as well, often during loading. Maps are tiny and bland, and have almost none of the branching routes you'd expect from an immersive sim. With side quests requiring you to go back and forth between these tiny zones, I soon gave up on doing them because more loading means more chances to crash. That, and the rewards were laughably pitiful. Augmentations have obvious 'best in slot' choices thanks to the level design and mechanics, so there's zero point in having unique builds beyond hacking/strength/speed. They throw so many black market upgrade canisters at you that you wonder why t…
doesnt work lmao
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