

WRATH: Aeon of Ruin
KillPixel Games · February 27, 2024 · Action, Boomer Shooter, FPS, Retro, Violent
Buy WRATH: Aeon of Ruin from Eneba at $1.29 — the cheapest of 27 stores we compare.
Where to buy WRATH: Aeon of Ruin — official stores
Cheapest WRATH: Aeon of Ruin keys — keyshops
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WRATH: Aeon of Ruin price by region
WRATH: Aeon of Ruin costs £0.82 in the United Kingdom, €0.92 in Europe (EUR), $1.29 in the United States, $4.99 in Georgia (USD), zł5.09 in Poland, CA$5.99 in Canada, A$6.99 in Australia, R$7.07 in Brazil and NZ$7.69 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.82 −80% | £4.19 | £0.82 | 25 | |
| €0.92 −82% | €4.99 | €0.92 | 27 | |
| $1.29 −80% | $4.99 | $1.29 | 27 | |
| $4.99 −80% | $4.99 | $23.99 | 21 | |
| zł5.09 −80% | zł20.99 | zł5.09 | 20 | |
| CA$5.99 −80% | CA$5.99 | CA$32.50 | 21 | |
| A$6.99 −80% | A$6.99 | A$34.33 | 20 | |
| R$7.07 −80% | R$16.79 | R$7.07 | 21 | |
| NZ$7.69 −80% | NZ$7.69 | NZ$42.53 | 18 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About WRATH: Aeon of Ruin
Hunt down the last Guardians of a dying world across dark ruins and corrupted temples, armed with mighty weapons and powerful artifacts in this Quake-inspired retro shooter. WRATH captures the aggressive, fast-paced combat DNA of '90s classics while delivering meticulously crafted environments, 15 unique enemies, and a haunting soundtrack that makes every battle feel legendary.
Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
Highlights:
- Travel with the Shepherd of Wayward Souls across 3 unique hubs and 15 maps
- Explore a vast world shrouded in darkness, passionately crafted by the hands of longtime veterans of the Quake scene.
- Lay waste to 15 unique enemies lurking in the shadows, thirsting for your blood.
- Defeat the 3 Godlike Guardians of the Old World
- Exert your dominance through the aggressive dance of combat with 10 unique artifacts
- Comb each level thoroughly, uncovering secrets to help you survive
- Immerse yourself in haunting music born from the twisted mind of Andrew Hulshult (Quake Champions, Dusk, Amid Evil and DOOM Eternal: The Ancient Gods Part One).
WRATH: Aeon of Ruin — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Beautiful to look at, but getting lost killed it for me. I've just come out of playing Quake and its expansions, including Dimension of the Machine, and I've been meaning to get around to WRATH: Aeon of Ruin for ages. It had been sitting on my 'I'll play that eventually' list for quite a while, and given how much I enjoyed the dark atmosphere, level design and exploration in Quake, I thought WRATH would be right up my street. Unfortunately, after around 3 hours of playing, I've come to the conclusion that this just isn't for me. And it's not the combat that's the problem. It's the level design and navigation. There is a lot to like here. The atmosphere is excellent, the visuals are suitably grim and creepy, the weapons feel great and there are some genuinely impressive environments. It absolutely looks and sounds the part. But the levels are simply too large, too interconnected and too easy to get completely lost in. The Undercrofts was where this really started to wear me down. I found myself repeatedly backtracking through huge areas, trying to remember where I'd been and, more importantly, trying to work out where I was actually supposed to go next. Then I r…2 found this helpful
Game is a total C**T , Worst enemy types in a video game ever. Garbage. Go play Quake isntead.1 found this helpful
Really appreciate the intention to create a Quake-like FPS, but I didn't feel immersed or captivated, and didn't see any chance of that happening later. I think it was that the environments are too vast, and the enemies lacked that certain coolness factor. But it's worth a try if you like old FPS games. I chose not to request a refund, as I wholeheartedly support the goal of making awesome Quake-like games, and there will be many players who enjoyed this result.1 found this helpful
WRATH: Aeon of Ruin is a game that excels at moments and kinda did not manage to keep it's quality to the end. The artstyle, visuals and sounds are really nice. This is peak retro. Enemy design is good as it has a lot of mechanically different enemies. The damage splattering on death is a bit overused through. Weapons work well and are nice to use and a good selection. First, a word on the save system. The game has a rather special save system which can be avoided with a menu setting. The player can only save on a limited number of shrines and with save items that can be found. The menu setting allows to save without using one of these items. So the game can be played both as a classic quicksave-everywhere game as well as a game with more rare save points. And that becomes important. The levels. The levels <3 The levels aren't just linear corridors and arenas, there quite a bit of exploration involved. That leveldesign with the limited save system creates a lot of tension, and it feels really good to carefully explore the nicely crafted levels. The levels, especially in act 1 are almost Arcane Dimensions level of quality. With the later levels, this sadly changes a bit and it is…
Has some of the best level design you will see in games. Sadly, the enemy roster is too homogenous across worlds (most enemies will stand still while they shot from range). The weapon roster is fine but not really too exciting. Still worth your time and money if you love secret hunting and exploration with boomer shooter combat. Just a shame because it's merely great when with just a little more it could have been the best. Good on deck, just set a weapon wheel in one of the trackpads
Not great, not terrible.
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