

Doctrine: C.U.L.T.
Miracles on a Stick · April 23, 2026 · Cult, Faith, Strategy, Simulation, Political
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No store is currently selling Doctrine: C.U.L.T.. It released on April 23, 2026 and was developed by Miracles on a Stick. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
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About Doctrine: C.U.L.T.
TAKE CONTROL OF THE MASSESRecruit followers through preaching, charity, or manipulation. Build temples, train prophets, control the media, and orchestrate rituals that move crowds. But remember - authority is easy to win, hard to keep. One scandal. One exposed lie. One dead follower — and your empire of faith can turn to dust. People are unpredictable. Your religion? Even more so.
FACE THE IMPOSSIBLE CHOICESThe dynamic event system knows no “happy ending,” and every decision carries both benefits and costs. Economic collapse? Decide: the community’s poverty or spiritual growth forged through exploitation. Internal schism? Keep liberals and orthodox factions in balance before they tear each other apart. A natural disaster tests your faith - what will you and your followers do when the world says, “prove it”? Every choice has consequences. Some are simply better hidden.FROM LOCAL CULT TO GLOBAL DOMINATIONStart in a single city, then expand your influence across nations. Every region has different traditions, politics, and resistance to change. Some countries will embrace your faith. Others will fight it. A few will try to co-opt it for their own ends. Will you adapt your doctrine - or remain unbending? The choice, and the burden, is yours.COMMAND EVERY ASPECT OF YOUR CULTDevelop a skill tree with three paths: ENLIGHTENMENT, MATERIALISM, and… EXTINCTION.Choose your strategy, define your leadership style, and shape the world by your rules. Will your religion bring salvation… or ignite a new era of (bloody) fanaticism?THE POWERFUL DON’T USE MONEY - FAITH IS YOUR CURRENCYThe powerful don’t trade in cash. They trade in faith, influence, and obedience. Wealth is measured in followers, authority, connections, and reputation - volatile resources that rise and fall with every decision you make. Instead of hoarding coins, you leverage devotion: volunteers build your temples, loyalists secure favors, insiders divert supplies, and fear or charity bend officials to your will. This design enforces meaningful scarcity (population limits, shifting morality, waning legitimacy) and removes the comfort of infinite credits - you must constantly earn obedience, protect trust, and manage political ties.
Doctrine: C.U.L.T. — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Look, I'm not anti-AI. I don't believe having AI in a game makes it slop. I'm 100% sure that there are amazing games out there created using AI technologies; some amazing gem from a brilliant solo designer, programmer, or artist, that wouldn't exist without AI because you need all three to make a game, and that's rare to find in a single individual. AI art lets solo game designers make visuals. It gives experienced game programmers the ability to program 3 times as fast so new games can be prototyped and playtested quickly, and non-programmers a fighting chance at having game logic *at all*. I'm sure that somewhere out there, there's even design work being done by AI, because some highly talented artist has beautiful images, but not enough design sense to balance their game. AI unlocks the ability for these devs to bridge their weaknesses so they can play to their strengths. But you *gotta* have at least one branch, dude. You can't just rely on AI for *all three* and have it work out! The art shows signs of *careful* AI generation. Everybody has the right number of fingers, but it's clear there wasn't an artist behind it. I didn't mind this. The art was good and evocative (though…27 found this helpful
I have to start off by saying - when I encountered this game on steam I was so excited by the premise that I didn't check if it was made with AI. So my initial experience was not influenced by my preconceived notions towards AI in general. With that being said, at first I was having a great time but pretty soon I grew very disappointed. The game just feels kinda empty and half baked. The results of your actions have no real effect other than "number go up". They are not narratively linked in any way, and the choices only matter in so far as they add points towards one faction as opposed to others. Furthermore, the choices you get are quite repetitive and not very intriguing. Out of dozens of events (many of which are the exact same with no difference), only a couple were interesting at all. The original conceit of the game I THOUGHT I was signing up for never actually came to fruition. And I experienced this long before I had my suspicions that this was AI generated. Now look, I have my own problems with AI, but the presence of it won't stop me from trying a game depending on how its used. I played and enjoyed another game that used AI minimally. But after a while I got the feelin…1 found this helpful
Interesting concept of managing religion cult. The globe is well made and features are cool as well.1 found this helpful
Options seemed limited and basically couldn't form the cult I wanted so now I have to go actually make one to scratch that itch.1 found this helpful
Played a while and I'm satisfied. Interesting concept, full of potential1 found this helpful
Won the game in 2.3 hours. its okay, a bit repetitive. The music is good. I wouldn't play it again, but it was fun for what it was. Good bargain game.
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