

Door2:Key
SVGames · 2019 · Adventure, Indie, Puzzle, First-Person, Abstract
PC
Mixed67% · 46 📉 Recent reviews down 42%
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Screenshots
About Door2:Key
- Why do people solve puzzles?
- What is the true intelligence?
- Who started this tricky game? You must find out all of this in a breathtaking and mysterious door-puzzle game in which any little thing could be a key to the solution.
Get ready for an adventure and bunch of virtual worlds to solve the main mystery. Dive into relaxing atmosphere and enjoy the surroundings. Explore the secret locations and find the well-hidden mysteries and puzzles to get to the truth.
- The main goal is simple - you have to choose correctly and enter one of the four doors
- Secret locations and hidden places are crucial for understanding the plot
- You will encounter lots of different logic, number, lie detection and environmental puzzles, and sometimes it is important to think outside the box to find the solution
- Use your surroundings as keys to the doors
- Discover a connection with the Door Part 1 and learn all of its secrets
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
$17.97
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
if you are a fan of puzzle games (THAT MAKE SENS NOT A ZEMLJKHFJKZERHN) dont play this game !!!1 found this helpful
this game is cool in theory, as in the riddles are actually pretty good, but it's so ♥♥♥♥♥♥♥ buggy. you get stuck on every little corner, one time i got stuck on a panel and had to restart the level, which resets all the doors (even if you play casual mode) so i had to do everything again. one of the keys in the last chapter is impossible to get because you literally cannot walk to the spot where it is (but according to two guides, that's how you're supposed to do it???). you even get stuck in doors sometimes, which is really dumb for a game that's literally all about walking through doors. it's so frustrating that i don't think i'll even finish it.1 found this helpful
Door2:Key is an atmospheric and deliberately enigmatic puzzle adventure that places curiosity and observation at the very center of its design. Developed and published by SVGames, the game invites players into a strange world built around doors, keys, and abstract logic, where progress is less about reflexes or speed and more about patience, perception, and willingness to experiment. Rather than guiding the player through a tightly scripted narrative, Door2:Key encourages exploration and interpretation, allowing its puzzles and environments to quietly communicate meaning through structure and symbolism. From the outset, the game establishes a calm yet unsettling tone. Environments appear simple at first glance, often resembling ordinary rooms or corridors, but they quickly reveal themselves as layered spaces full of hidden relationships and subtle clues. Doors are everywhere, and each one represents both a literal barrier and a conceptual challenge, asking players to determine not just which key fits, but what “key” even means in a given context. This approach gives the game a dreamlike quality, where familiar objects may serve unexpected purposes and where logic often emerges fro…
I normally give games a longer chance to shine, but after 50 minutes of [b]Door2: Key[/b] I've really hit my limit. It's honestly impressive how it manages to miss the mark on multiple accounts. At the core is a tried and true concept: a first person puzzler with a hub world that has teleporters to smaller subworlds, all with different visual themes. The visuals are honestly quite good, if not poorly optimised. The puzzles all revolve around picking the correct out of four doors, with the solution found through a wide array of observations. Excellent start. When a wrong door is chosen, the solution gets reset. This makes sense, as it prevents the player from just brute-forcing the puzzle. So here is the biggest problem. The thing is, not only the puzzle but the whole world the player is in gets reset. As a result, the further in the world you are, the more punishing a mistake becomes. Some mistakes will happen as the puzzles wasn't clear, some are results of the poor performance, and some glitches with the geometry will require a manual reset. It doesn't feel like there are high stakes, just that the game is very unfair to the player. Combine this with odd writing that's r…
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