Dr.Green

Dr.Green

Johan Aronsson · 2015 · Indie, Action, Retro, Puzzle Platformer, 2D Platformer

PC
Mixed62% · 34
Best price
$2.99
lowest tracked $0.59
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Standard Edition · Steam
$2.99
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Screenshots

About Dr.Green

Dr.Green is a 2D retro, arcade, action platformer, inspired by games like Megaman and Ninja Senki. Take control of the orphan Dr.Green, on his mission to save the forest and take revenge on the evil forces trying to destroy it. Dr.Green is the debut game of Indie developer & Pixel artist Johan Aronsson and is both an evironmental statement and a captivating story of a young child uncovering his past.

Story



One day Dr.Green awakes to find his home under attack. The forest he grew up in was under siege by workers. Their sole intent to destroy the natural beauty of his home for profit. Dr.Green, insensed by thier actions makes a stand against them in order to stop the destruction and save his home. Embarking upon this journey will take Dr.Green to places beyond the comfort of his home and leads him to discover mysterious secrets surrounding his past.

Dr.Green is about fighting for what you believe in, even if things seems hopeless.

Gameplay



In Dr.Green you will experience a classic, arcade inspired gameplay. Taking control over the orphan Dr.Green you use your pea gun, loaded with powerful seeds to take down your enemies. Since Dr.Green was raised in the forest and spent a lot of time with its inhabitants he has learned the ability to double jump to be able to keep up. Double jump will prove to be a good quality on his journey and a key to progress.

Features


  • Controller Support (Analog & D-pad)
  • Rebindable keys for keyboard
  • Colourful pixel art graphics
  • Captivating double twisted story
  • Chiptune inspired soundtrack

Dr.Green have 8 levels in total, each guarded by a boss, more or less important to the story. All levels have a new element or a new enemy introduced, carefully created to fit the area they are in and often inspired by previous enemies's behaviour to give you a nice and smooth, but still, challenging experience.

The game is not created in the mind of giving the player another game to blast through. I wanted to maintain the horrible, yet enchanting difficulty old platformers like Megaman had. Rewarding the player for getting to know the enemy, their movements, how the levels work, finding the timers. The game is constructed in a way that everytime you game over, you do it knowing something new about the obstacle and get you closer to the finish line.

The gameplay is not always entierly linear and there are levels that provide alternative ways to mix things up a little and also encourage the player to try other ways to gain time or find more score.

Throughout the level you will find seeds that you can collect, these will give you score. You will also find caged animals, that award you when freed. Depending on your final score, you will get different endings.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 28, 2022
Great game might have gotten this for free as a glitch
3 found this helpful
Not recommended Oct 23, 2017
Dr. Green ends up being wasted potential filled with a frustrating mess of glitches. It could've been a hidden gem of arcady platforming/gunning goodness. But sadly, it's not. 2½ out of 5 stars.
3 found this helpful
Not recommended Nov 3, 2019
Dr. Green is a bland 2D platformer. I should have taken it as a sign when I jumped out of bounds in the second screen and had to reset the game. There are no power-ups, a bad story, boring levels with poor health placement and bosses with one attack pattern. For some reason, there are also limited lives. I died and got a game over during the escape sequence in level 8, but the level is so long and boring that I can't be arsed to beat it again. There are much better games to spend time with.
2 found this helpful
Recommended Mar 26, 2019
Great game! Worth the price!
1 found this helpful
Not recommended Aug 3, 2024
not good. boring.
Not recommended Jan 17, 2023
[h1]SUMMARY[/h1] The epitome of a dull and lifeless game. So the story is, you're an orphan who becomes some sort of nature-boy. I can only assume the ending is you confronting your father, who abandoned you as the final boss, but I'm just guessing at this point, as it didn't hold my attention long enough for me to find out. It's a double-jumping platform shooter. You collect meaningless little acorns and free animals to get health. Enemies block your way, repeating the same predictable pattern endlessly, until you shoot them and they turn into a puff of leaves. Enemies seem to be scattered haphazardly throughout the environment, having very little rhyme or reason to their placement, and the platforming itself feels jumbled, as if they didn't know where they were going with their designs. It makes progression feel awkward and mismatched. I will give this game the praise of having some pretty good looking animation at least. Enemies and bosses are fluid and have visually interesting movement. The platforming is fine, but it does nothing to incentivize you to learn it. It gives you 3 health with a very generous amount of post-hit invulnerability, and you can fire as fast as you ca…

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