

Dungeon Rats
Iron Tower Studio · 2016 · Tactical RPG, Turn-Based Tactics, Party-Based RPG, Turn-Based Combat, CRPG
PC
Mostly Positive78% · 621
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About Dungeon Rats
Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.
Features include:
- Tactical combat system, including standard attacks, aimed attacks targeting specific body parts, and per-weapon special attacks such as Whirlwind and Impale.
- Detailed crafting and alchemy systems: forge your own weapons, brew potions and poisons, experiment with Liquid Fire and Black Powder.
- 8 weapon types: Daggers, Swords, Axes, Hammers, Spears, Bows, Crossbows, and Throwing Weapons, each with its own advantages and disadvantages.
- Fully customizable main character, as well as 10 possible companions, not all of them human (maximum party size is 4).
- 50 challenging fights and 4 different endings
Notable changes from The Age of Decadence:
- Party-based - the most frequently requested feature.
- Flanking and other strategic bonuses. Positioning matters a lot.
- Manual placement of your characters before a fight.
- Charisma determines the number and quality of your party members.
- Skill points are split between the party members: more people means fewer skills points per person and slower level ups.
- New weapons, armor, and creatures.
- 3 difficulty levels: Nice Guy, Tough Bastard, Murderous Psychopath
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Challenging but extremely satisfying series of fights that push you to conserve every bit of healing supplies or items that might tip the next fight in your favor. I'd definitely recommend making a character with 8-9 charisma and heavily investing in a defensive skill for survivability. There's bits of dialogue scattered around in the game but the meat of the game is going from one hard encounter to the next as you fight your way out of a prison mine.5 found this helpful
Dungeon Rats, developed and published by Iron Tower Studio, is a deliberately focused tactical RPG that strips away much of the genre’s usual excess to concentrate almost entirely on methodical, turn-based combat. Set within the same bleak universe as The Age of Decadence, it trades sprawling narrative ambition for a tighter, more combat-oriented experience. From the outset, the game establishes a tone of harsh survival rather than heroic triumph, placing players in the role of a prisoner navigating a brutal underground hierarchy where every step forward must be earned through careful planning and efficient execution. The structure of the game is straightforward but effective. Progression unfolds as a sequence of encounters and scenarios, each designed to test your understanding of the mechanics. Instead of offering multiple ways to resolve situations, Dungeon Rats leans heavily into combat as its primary language. This approach gives the game a distinct identity—it feels less like a traditional RPG and more like a tactical gauntlet, where each fight serves as a puzzle to be solved. Positioning, turn order, weapon choice, and resource management all play critical roles, and even s…3 found this helpful
Great game, great atmosphere, and very creative and tactical combat. In some ways it reminded me of Icewind Dale II. Some people criticized it for not having much of a story, but the atmosphere and gameplay were so strong that I always felt engaged.1 found this helpful
difficult but a good strategy game1 found this helpful
ENG/RU [Eng] An excellent game that gave me the chance to further enjoy an interesting combat system. What delighted me was that in a game focused primarily on battles, there turned out to be quite a bit of story that revealed some very intriguing details. The game is engaging and challenging. I recommend purchasing it, nevertheless, only to those who enjoyed the combat in AoD, or to those who want to learn some unexpected lore details. The game doesn't emphasize the role-playing aspect, so you shouldn't expect that from it. Personally — I liked it. [Ru] Отличная игра, давшая возможность побольше насладиться интересной боевой системой. Порадовало то, что в игре, преимущество про бои, нашлось немало сюжета, раскрывшего весьма интересные детали. Игра интересная, с вызовом. Рекомендую к покупке, тем не менее, только тем, кому зашла боевка в AoD, либо же тем, кто хочет узнать неожиданные детали лора. Игра не делает упора на ролевую составляющую, поэтому и ожидать от нее этого не стоит. Мне лично - понравилось.1 found this helpful
Great game, love the roman/gladiator aesthetics.
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