

Dungeon Train
Owen Black · 2026 · Surreal, Retro, Psychological Horror, Stylized, First-Person
PC
Positive88% · 16
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Screenshots
About Dungeon Train
Dungeon Train is a 3D first-person-shooter set on a luxury train that has been hijacked. Your job as a newly hired security guard is to liberate it of it's invaders. Shooting your way through each car and collecting guns from the enemies as you mow them down. Each train car is a unique level, taking you through what a passenger might have experienced.
The game ends once you have reached the engine room and freed each car of hijackers.
The art style of Dungeon Train is low poly with liminal environments, this ambient direction contrasts the gun-heavy gameplay.
The game ends once you have reached the engine room and freed each car of hijackers.
The art style of Dungeon Train is low poly with liminal environments, this ambient direction contrasts the gun-heavy gameplay.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nope. 45 minutes of kiting hitscan enemies and shooting them from a mile away before they melt you. Train looks more like a giant hotel. Enemies have no damage feedback. Feels like a student project.12 found this helpful
A short but fun shooter, with good combat and a real cool aesthetic and feel. Definitely worth a play.1 found this helpful
Gunplay feels tacked on to a liminal walking simulator. The guns sound great, the ragdolls are great. The levels, outside of the transitions, are really pretty, but the game is very short and the gameplay itself is very poor. I like to review projects like this fairly, which is why I pointed out the great stuff. But the fundamental gameplay here is just not good. I wouldn't recommend it. What could be fixed? The camera just does not feel as smooth as it could. I tried at 60, 120, and 165 FPS respectively. The armored enemies are too tanky. Reduce it just a bit. I feel like something could be done about the guns feeling a bit too heavy on the recoil, but I am not sure its even that as much as the hitscanning is just a bit too small of a space. Maybe its tied to resolution? Im not sure. I feel like I am not hitting enemies. Maybe its just hit feedback in general? I really can't place it.1 found this helpful
This game made me feel like I was a 80's action hero. Really good game, a real hidden gem for sure. The aim down sight mechanics felt a little off, but hip fire and nonstop ammo made up for it in the end. Always enjoy a unique game like this1 found this helpful
This is a nice playthrough. Cool story. Fun figuring out how to beat it.1 found this helpful
absolutely GOATED game would LOVE a longer version someday1 found this helpful
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