

Dungeoneer (2022)
Alex Luna · April 27, 2022 · RPG, Adventure, Top-Down, Action RPG, PvE
Buy Dungeoneer from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Dungeoneer — official stores
Dungeoneer price by region
Dungeoneer costs $6.29 in Georgia (USD), £7.19 in the United Kingdom, €8.19 in Europe (EUR), $9.99 in the United States, CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £7.19 | £7.19 | — | 1 | |
| €8.19 | €8.19 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dungeoneer
Dungeoneer is an old-school action RPG where you pick from six classes and multiple playstyles to fight through a cult-infested campaign with rewarding ability rotations and stat optimization. It blends the strategic pacing of tactical games with dungeon crawling depth, letting you harvest resources, craft gear, and unlock powerful spells across a full story campaign and challenging endgame.
Dungeoneer is a nostalgia-invoking action RPG with an old-school style taking inspirations from games like Baldur's Gate, Warcraft, Diablo, and Runescape - complete with a full campaign, end-game difficulty, and multiplayer.
The Story
You, a wandering Hero of legend, find yourself betwixt the Void's swallowing event horizon. Fleeing to the land of Escher and reaching the town of Ingrim, you find the citizens in disarray - but there is hope - and your quest begins to end the madness of a nefarious Cult. Choose from 6 different background ClassesClasses
Valiant - The Valiant are not afraid to lead charge in battle. With high strength and vitality, they make more than viable warriors. Scholar - Educated, Scholars are naturals with magic. With a high intellect, they make proficient mages. Vagabond - A Vagabond prefers to sneak up on their enemy but are still nimble fighters, making them dangerous in close range combat. Pilgrim - The Pilgrim is a determined fighter with naturally high willpower. They use holy magic to fend off enemies and aid their allies, making them a welcome addition to any party.Stalker - Naturally skilled with ranged weapons, the Stalker hunts their enemies from afar.Cultist - A Cultist's haunting past grants them power over dark magic. To forsake their God is a testament to their willpower and intelligence. Increase your rank in Talents to learn new spells and abilitiesStyles
Tactics - Masters of combat, willing to charge into the fight head onTrickery - Cunning, preferring to take out their enemies with a more subtle approachTechnique - A ranger by trade, experts with traps or a bowBalance - A well-rounded fighter, favoring a balanced mix of brain and brawnVirtue - A fighter empowered by faith and blessed with holy energyHeresy - One who worships the Others, imbuing the user with shadow magicArcana - Brilliant mages, reality is subjective to themFundamentals - Talented elementalists that use spells to defeat their foesUtilize Skills to interact with the environment in unique waysSkills
Naturalism - Naturalists can harvest herbs found throughout dungeons to craft potions. They naturally gain a small boost to health, mana, armor, and resilience. They also naturally gain fire, frost, and lightning resistance. Smithing - Blacksmiths have the ability to mine stones and salvage equipment for ore, which can be used for crafting or fortifying equipment. They naturally gain vitality, strength, agility, and health regeneration. Religion - Religious heroes can interact with shrines found throughout dungeons, granting a boon for themselves and allies. Occasionally, they can identify relics that store boons to be used at any time. They naturally gain a boost to healing allies and themselves, as well as a significant boost to Holy and Dark resistance.Enchanting - Enchanters can destroy magic items for reagents and imbue equipment with additional effects. They can also dispel magical barriers found in dungeons. They naturally gain intelligence, mana regeneration, and magic resistance.Thievery - Thieves have the ability to steal from caches in dungeons and pick lockboxes for additional loot. They can also use secret passages to get around dungeons more efficiently. They can create traps and naturally gain agility, poison damage, and critical strike damage.Inspirations
I've always been a huge fan of action RPG games as well as turn based tactical games - so it was important to me to create a game with a pacing that I enjoyed and that so many games seem to miss. Dungeoneer is intended to play at a slightly slower pace than most action RPG games, aiming to reduce button mashing while being visually appealing and immersive. Combat is heavily inspired by Runescape and World of Warcraft, where ability rotation and stat optimization heavily influences gameplay.Dungeoneer — game info
- Platforms
- Windows
- Player modes
- Single-player, Online PvP, Online co-op, LAN
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dungeoneer shows promise with solid core gameplay ideas and a clean path to endgame, but it feels too rough around the edges for its current release state, plagued by technical issues including multiplayer glitches, missing basic features like control remapping, poor camera angles that obstruct visibility, and balance problems especially for mage characters.
Great game, just needs some more itemization and it'll be in that perfect spot to grind out on. Besides that, getting to the endgame feels clean.2 found this helpful
Ok, so i understand the game is still in it's early development stages so i've taken that into consideration. It really needs a control menu though. It took me a while to figure out what the controls were bc there was no menu to tell you. Controller support would be nice as well, instead of the point and click option. Fighting as a mage is rather dreadful too. You can't get far enough away from the monsters to attack at a distance, so you're basically toe to toe and with the mage having low armor, you die pretty quickly. I don't know if there was anything i liked about the game, as for the most part it was rather confusing.2 found this helpful
Really cool game, don't really see a lot of games like this. Dev seems pretty involved and active too.1 found this helpful
I am both surprised and impressed by the depth of this game so far. The game play blends elements of some of my favorite games (like Diablo and Runescape) while remaining intuitive and engaging. All the more impressive to be created by a solo dev.
Way too early to be released. Camera needs a ton of work. Easy to get stuck on things in the environment. Playing a magic user feels pretty bad. Defensive abilities aren't till late in the ability tier to unlock and it is hard to keep appropriate distance from enemies even with blink. Auto attack and interacting with things is awkward. They need to change it or at least have an option to have your character walk into range for an attack/interaction instead of just saying it is out of range. Loot is easily missed. Maps (and their sections) reset even if you are just transition to another part of them and then later back track. Overall it just doesn't feel ready for even early access. It could be something good in the future so I'll keep an eye on it but for now I decided to refund it.
I give this game a very careful recommendation based on what it can be in the future. It is promising, butquite rough around the edges. Cons: There is no keybinding. It tends to crash at times. The save system isn't very fast on the updating, I guess it just saves when you transition through areas. I didn't play long enough to tell when it saves, only that when the game crashed, the roughly 30 minutes of progress which I made were lost. When you walk south, the UI basically hides enemies from you. As one can see already in the screenshots. What is in the upper area is visible from afar, what is in the lower area is way less visible and I didn't find any camera controls to adjust that. Pros: There are really good ideas visible in this title, with skills that look like they can make for big differences based on which build one plays. For example, depending on which class you choose you get to interact with buff shrines(interesting to make this class based) or you get to access dungeon areas that are not available to other classes. It's not expensive. Tldr: It can turn into a great game, but it still needs a lot of time to get there.
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