Elengard: Ascension

Elengard: Ascension

Stèphano M. M. G. · 2026 · RPG, Combat, Magic, Fantasy, Medieval

PC
Mostly Positive77% · 107 📈 Making a comeback 91%
Best price 34 Fair price
$21.24-15%
$24.99lowest tracked $19.99
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Standard Edition · Steam
-15%
$21.24
$24.99
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About Elengard: Ascension

This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.Combat has two modes:
  • Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
  • Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.

Basic features:

  • Combat: Real-Time-with-Pause
  • Dialogues: multiple choice dialogues
  • Quests: main quests and side quests
  • Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
  • Trade: buying and selling items
  • Item crafting
  • Item enchanting

Main features:

  • Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
  • Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
  • Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
  • Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
  • Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
  • Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
  • Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
  • Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
  • Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
  • Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.

Initial historical context:

You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 15, 2026
Man this game is disappointing, I pick mage and the game says, intelligence is very important for mages, so I max it out. Then I find out, all the fun spells need willpower to cast and not intelligence. Fireball and whatnot. Great, but I don't feel like spending another 60 minutes on a new character because the game wasn't straightforward enough. That's fun. I pick mage to use magic, the game won't let me use magic or start with a mage staff even though I picked mage.. It will definitely take more than 2 hours to get to the actual magic stuff and frankly I am not enjoying the game enough to spend another hour for that. The night time is pitch black as well, can't see anything. Resting costs supplies so I can't skip the night without wasting everything I have. So I'm forced to play in darkness so dark that I can see my own reflection in the screen, when I see my own face, it doesn't look happy. But when I play Oblivion or Kotor 2 or Mass Effect, my face is happy. Think about it, half the gameplay will be in near pitch black darkness.. How is this fun? At least make the night HALF as long as the day and at the very least brighter. Just super bummed out by the character creator…
3 found this helpful
Recommended Apr 18, 2026
The game is really enjoyable even in its current state, Really looking forward to when it is eventually finished, great game devs.
2 found this helpful
Recommended Jun 28, 2026
Has potential but you have to be resistant to annoying mechanics to currently enjoy it. I just hope dev will chill with aspects that make gameplay a bit slow in future updates. I had fun hence positive.
1 found this helpful
Recommended Jul 6, 2026
Great game so far! good voice over for a lot of it, it needs a bit more interaction in some towns maybe some repeatable challenge quest. having said that runs great and plays well, you can mix and match your skills or be a pure class if that's your thing, fun and challenging a solid buy!
Recommended Mar 19, 2026
Sorry dev, I somehow revied the wrong game. This one is good.
Recommended Mar 18, 2026
Much approved!

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