

Elohim Eternal: The Babel Code
George Alexandros · January 30, 2023 · RPG, JRPG, Turn-Based Combat, Story Rich, Anime
Buy Elohim Eternal: The Babel Code from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Elohim Eternal: The Babel Code — official stores
Elohim Eternal: The Babel Code price by region
Elohim Eternal: The Babel Code costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Elohim Eternal: The Babel Code
Play the role of Joshwa Asa, a soldier blindly devoted to his gods, and who is on the verge of losing everything he’s trained for. To make himself worthy to his superiors, he takes on a mission to infiltrate enemy territory and obtain a sacred code that could bring humankind closer to their Makers. But when secrets long buried are unraveled and a deadly cult will do anything to keep them hidden, Joshwa must question his beliefs and find the truth before the gods send flames of mass destruction.
Enter an exotic setting that blends the best of fantasy and science fiction, all through the lens of ancient religion backed by years of research into Judaism and Christianity, as well as ancient Babylonian, Sumerian and Egyptian religions.
Reveal enemy weaknesses and use divine magic to decimate your foes. Use that same divine magic to boost your power and break enemy shields.
Equip elemental and divine magic and gear your characters with the right weapons and armor to challenge and defeat any enemy, even those sent by the Gods.
Elohim Eternal: The Babel Code — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's compelling narrative that builds gradually with strong character development, biblical-themed worldbuilding, and engaging turn-based combat with weakness-exploitation mechanics that reward strategy. However, common criticisms center on repetitive combat that becomes stale due to limited character growth options and underutilized mechanics like the timed button press system, though the challenging difficulty encourages engagement with its systems. The game delivers a solid 15-hour JRPG experience that appeals most to fans of story-driven, thematically rich games with p
So, I beat this game earlier today and followed up with Elohim Eternal: Exodus. So that should give you an idea that I like the series so far as a whole. I want to LOVE it, though. I recommend this series for people who like a lighter JRPG experience and for people who are interested in biblical-fiction storytelling. There is a lot here as far as character growth, worldbuilding and lore and George does a very good job making his own stories while borrowing from biblical stories. I have some constructive criticism though for things I think are definitely holding this game back from being like a solid 8+/10 for me. I hope that these things can be addressed sometime if the dev is able. I know that gamedev isn't easy. These things are all mechanical: 1) Character growth feels very limited and stagnant. I used the exact same attacks throughout this 15+ hour experience. I think maybe halfway through, I already had all the Divine Mageia I wanted and everyone was set up to do their thing. I would have liked to have seen a spell progression similar to FF ala "Fire, Fira, Firaga" or something. 2) Divine Mageia feels like it's really only good for support spells. The attack spells just we…3 found this helpful
There hasn't been a recent review for this game, so I thought I'd add my own after just now beating it, clocking in at a smidge over 11 hours of playtime. Do note that I am an incredibly fast reader and a JRPG veteran so the playtime of around 15 hours or so documented by other users is very accurate as well depending on your reading speed and how much time you take exploring and tinkering with the game's systems. So speaking of the game's systems, we'll start there. Battles I feel ARE the weakest link of this game, with them being fairly rote turn-based fare that ultimately found me spamming the same skills and using generally the same setup and strategy throughout. The extra timed button press after hitting an enemy weakness was interesting but undercooked; the press never varies or changes in any way, not even with status effects affecting the timing or anything like that. The inspiration is clearly something like Legend of Dragoon for this, but LoD had increasingly complex button chains with almost rhythmic timing and this fails to deliver on meaningfully enhancing the combat experience. Divine mageia (sort of like limit breaks but a bit different) had some interesting concep…3 found this helpful
It's a full RPG story. Of the ilk I grew up with. The combat isn't impressive. it does make you work for it and grinding is difficult so it does force a minimum amount of engagement with it's system and it's all the more enjoyable for it. That all said, I'm going to go play the next game now after beating this one. I just about completed it but I did miss one side quest for ruthia as it was barred from me everytime I checked that when I beat the game it was a surprised. The game ended rather suddenly but it didn't feel bad especially since I already know the sequel exists!1 found this helpful
Deep, more then decent, your money’s worth fo sho, get it!1 found this helpful
Really enjoyabble turnbased rpg with good story and exploration.
If you like Xenogears or the works of Tetsuya Takahashi, then a few dollars and ~15 hours of your time is more than worth it to see what this game has to offer. It really scratches the itch for overt gnostic/christian themes mixed with fantasy and sci-fi (and yes, Mecha). I actually got a lot of Xenosaga and Xenoblade vibes from this game. Fans of Xenogears often do not like its spiritual successors for various reasons and I think those game does a great job of packaging the themes and worldbuilding of Saga and Blade in a way closer in tone to Gears. RPG Maker is going to turn some people off. When I first saw this game I scoffed at it and put it in the back of my mind not ever thinking I would play it. But every few months I trudge the same old forums looking for things that will scratch that Xenogears itch. And without fail I will always find George, the games director sharing his game. He is always kind and positive and passionate and this time I decided to just give it a chance. I am really glad I did and I am so interested to see where this series goes. Just because it wears its influences on its sleeve and markets itself by invoking Xenogears, that does not mean that that…
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