

Elohim Eternal: Exodus
George Alexandros · January 13, 2025 · RPG, JRPG, Story Rich, Interactive Fiction, Party-Based RPG
Elohim Eternal: Exodus is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Elohim Eternal: Exodus price
Elohim Eternal: Exodus is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Elohim Eternal: Exodus
Elohim Eternal: Exodus is a free turn-based RPG where you play as Moshe, a Misru prince fighting to overthrow a corrupt divine emissary and liberate his people from oppression. Build your party with a priestess and half-archon sorceror, exploit enemy weaknesses through a flexible combat style system, and uncover the deep lore of the Elohim Eternal universe in this 4-5 hour standalone adventure inspired by ancient Egyptian mythology.
Play the role of Moshe, Misru prince and archon slayer, as he encounters a young girl who never ages and who calls him the Deliverer. With the help of a priestess and a half-archon, half-human sorceror, Moshe will challenge the corrupt rulership of the man he once called brother and free his people from bondage.
Experience a new free storyline that will further enrich the lore and history of Elohim Eternal!
Fight enemies using styles! Exploit weaknesses, taunt and debuff enemies, buff allies, and decimate your foes!
Equip styles, each with their own set of skills!
This game is a side story in the Elohim Eternal universe. The game is approximately 4-5 hours in length, intended to be a short but enjoyable game. You do not need prior knowledge of Elohim Eternal to enjoy the story.
Elohim Eternal: Exodus — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this free game for its creative retelling of the Moses story through biblical and mythological lenses, compelling narrative that connects to the broader series while standing alone, and notably improved combat system with more variety in mechanics like buffs, debuffs, and healing. Common complaints focus on the short playtime of 2-4 hours, occasionally blunt or unsubtle writing, and difficulty balance that some find challenging while others find it manageable, though most appreciate the option to retry or skip battles without penalty.
Enjoyable story with some interesting characters. Based around biblical story of Moses and the Pharaoh but told in a different way. Meant to be set between Elohim Eternal 1 and 2, like 1.5 in the series, but story is before first game. It's good starting point for the series followed into Prologue then into Elohim Eternal. Combat isn't too challenging but still need to be on your toes, not healing could either lead to character death or surviving by skin of your teeth. Combat systems is very different to Prologue / Elohim Eternal but not in a bad way. I believe more developer trying out new ideas and seeing what works as he goes along in the series. Worth a try (Also free), 2 to 4 hours worth of game depending on how fast you read and how good you're at the combat system.4 found this helpful
Elohim Eternal Exodus successfully delivers a distinct narrative rich tactical experience by merging traditional turn based role playing combat arrays with expansive visual novel storytelling matrices. Serving as a prequel set a thousand years before the events of Elohim Eternal The Babel Code, the narrative framework establishes an ambitious mythological science fiction world. The plot adapts classic biblical themes through heavy aesthetic influences from ancient Egyptian mythology, tasking the user with controlling a specialized Misru prince protagonist named Moshe to challenge a corrupt heavenly ruler and liberate the enslaved Simru people from bondage. From a design perspective, the core mechanical loop functions through methodical dialogue selection choices, character combat style calibration, and high stakes team combat encounters. By pairing the protagonist with a diverse hero party including a devoted priestess and a half human sorcerer, the tactical gameplay forces users to maximize unique element synergies, manipulate enemy status indicators, and exploit mechanical weaknesses across grid combat systems. The standalone campaign is precisely calibrated to run between four a…2 found this helpful
The story of Moses, retold through a lens of Gnosticism, Egyptian Mythology, and Xenogears inspiration. I'm always down for that sort of concept, and it fits perfectly in the 2.5 hour visual novel/JRPG hybrid package. Elohim Eternal: Exodus is in the same universe as the first Elohim Eternal and serves as a prequel to the second, but I'd imagine it stands on its own plenty well. The writing is a bit blunt and without subtlety at times, but being a retelling of a Biblical story, it actually works quite well. Combat is surprisingly difficult, asking you to make use of all of your buffs, debuffs, healing, and such to get through many of the battles. Every battle is made to be challenge and the game is happy to let you retry or even skip each battle without loss of progress. The art is a bit amateurish, but the designs are evocative, which is more important for my money. It's a free and the concept alone is easily worth the 2.5 hours. Definitely worth a spin if the idea appeals to you!2 found this helpful
Elohim Eternal: Exodus is a surprisingly ambitious free RPG that I found interesting because it combines turn based battles with a visual novel style story and a strong ancient Egyptian inspired setting. I play as Moshe, a prince and archon slayer who becomes involved in a larger struggle against the corrupt ruler of the Kingdom of Heaven. I liked the way the game mixes fantasy, mythology and philosophical ideas without feeling like a completely ordinary fantasy RPG. The combat is built around turn based encounters where I have to think about the strengths and weaknesses of the enemies in front of me. The style system gives characters different sets of skills, while buffs, debuffs, taunts and weakness exploitation give battles more depth than simply choosing the strongest attack. I enjoyed experimenting with these options because they make preparation and team composition feel important. The story is just as important as the combat. The visual novel sections allow the characters to spend more time talking about the world, their beliefs and the conflict surrounding them. I liked this because the game clearly wants the mythology to be more than simple decoration. The characters are…
Seems like an interesting project, but the undisclosed AI artwork used for the backgrounds forces my hand here. EDIT: The AI assets are disclosed now. I hope the dev replaces them at some point so that I can come back and give this game a fair assessment, but for now I'll keep my distance.
a weird little game tbh, idk its kind of like the pixal pokemon games, but you are the pokemon
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