Emergency Exit

Emergency Exit

Cheeky Cat Games · 2025 · Online Co-Op, Puzzle, Escape Room, Logic, Simulation

PC
Positive91% · 11
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$9.99
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Standard Edition · Steam
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About Emergency Exit

📄 PROTOCOL EE-3159620 — INFORMATION FILE FOR TEST SUBJECTS

Sender: Telescreen Defense Corp — Department of Cooperative Experiments
Recipients: Voluntary subjects assigned to the EMERGENCY EXIT simulation
Subject: General instructions for participation and obligations

PREAMBLE

I, the undersigned, voluntary test subject, acknowledge that the EMERGENCY EXIT program (EE-3159620 – 2025) is a cooperative simulation.
This simulation evaluates the subjects’ ability to communicate, solve complex problems, and act under pressure in a hostile environment.I understand that my chances of success depend exclusively on my coordination with the partner assigned to me.

SIMULATION MODALITIES

Two operators. Two distinct roles. One single exit.Operator 1
• Alone in the corridors of the complex.
• Equipped with a simple flashlight with limited battery.
• Progresses through a dark evacuation plan, exposed to flames, traps, and biological anomalies.
• Must demonstrate orientation, observation, and composure.▣ ▣ Operator 2• Confined to the control room.• Cannot see Operator 1.• Guides their partner using the provided emergency manual.• Controls and monitors the environment to allow progression, while managing the power supply on which the various systems depend.◈ OBJECTIVES☐ Reach the exit before the time runs out.
☐ Maintain clear and continuous communication.
☐ Solve the puzzles and challenges encountered together.
☐ Discover the journals and documents left by previous test subjects.
☐ Achieve the best scores and surpass other subjects.
☐ Complete the experience in both roles to finalize your file and validate your contract.▣ ADDITIONAL NOTES• Several difficulty levels are available (and additional game modes to come).
• Two final outcomes are recorded.
• The simulation contains optional and secret elements to discover.
• The results will be archived in your personal file.

REMARKS

Emergency Exit does not offer a traditional tutorial. This is a deliberate choice.


The game invites you to discover its mechanics and rules through exploration and experimentation, and rewards curiosity and observation.                   Please also confirm your participation by adding this program to your wishlist.
Thank you for your cooperation.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 27, 2025
Emergency Exit is a fun concept of a game, but is not ready in its current state. The UI is exceedingly confusing, and the instructions to the player are minimal. This goes beyond normal puzzle-game mechanics, and is generally a complete mess as far the UI goes. I would like to play this game, but the UI/UX needs a lot of work and refinement before it is playable.
5 found this helpful
Recommended Apr 28, 2025
First off i will say that the game is pretty fun especially considering the low price tag and ovbious effort that went into it. Positive: - the riddle aspects of the game are fun (encrypting descriptions in the manual for example) - the levels seem to build up features and additional riddles in a good pace - i liked the analogue horror aspect the game is subtly communicating quite a lot Negative: - some interactions have no definitive telltale if they currently get worked on (switches have only a sound queue, a sound queue and a small loading bar on the screen would be way better) - the UI/UX in the main menu and the options is kinda confusing and it's sometimes unclear which options the player has - loading screens are not clearly communicated to the player, sometimes you are unsure if the game is loading something or if it has just crashed (loading into the game and out of it, elevators)
3 found this helpful
Recommended May 4, 2026
Emergency Exit by Cheeky Cat Games is a tightly focused cooperative puzzle experience built around one central idea: communication under pressure. Instead of giving players equal roles or mirrored abilities, the game separates them into two completely different perspectives, creating a dependency that drives every moment of gameplay. One player is placed inside a hazardous environment filled with obstacles and threats, while the other remains in a control room, interpreting information and guiding their partner through each challenge. This asymmetry is not just a feature, it is the foundation of the entire experience. The gameplay revolves around navigating a series of increasingly complex scenarios where both players must contribute in different ways. The player inside the environment deals with immediate dangers such as traps, limited visibility, and environmental hazards, relying heavily on instructions to make progress. Meanwhile, the support player works with maps, system interfaces, and fragmented information, trying to translate what they see into clear guidance. Because neither player has the full picture, success depends entirely on how well they communicate. This creates…
2 found this helpful
Recommended Aug 6, 2025
Just finished the first level with my friend! Got 2 copies of this game from a giveaway, played it without any expectations but ended up getting surprised and amazed instead. Gotta say, it's a breathe of fresh air and is such a cool concept despite looking like a simple "top down" game. One thing I'd like to add would be the help screen to automatically pop up for the control operator the first time the game starts to help new players. I know the minimal instructions are deliberate but what I'm referring more specifically is the help section that appears when you press the help icon as the control operator since I initially thought all of the icons there was just stickers for the map to help the operator so it took me quite a while to properly understand things as an operator but overall good game!
2 found this helpful
Recommended Apr 27, 2025
The game looks pretty cool as a co-op experience, but it also feels very janky and unpolished. A big annoyance was that the game didn't go full screen, it was stuck in windowed mode, so I went to the options to try and find an option to make it full screen (If it were centered in the middle of my monitor I wouldn't complain, but its stuck at the top left of my monitor in a smaller window). Another irritating thing is the menu UI. It's just hard to follow, and not all the settings stay as you selected them either. An example of this was when I selected to mute the announcer voice, and even though the option was selected, it still didn't work. Game play wise, it's still finicky at times. During the second level I accidentally clipped through a wall and soft locked the level, I walked into a cabinet object that was near a wall to the right of the room and it pushed me through the wall. I didn't get too far with my friend, so I can't comment on everything. And given the game purposefully leaves things unexplained, I can't say it's too confusing as a valid complaint. Another complaint of mine is that the lobby system just boots you back to main menu when you fail a level (not too big o…
2 found this helpful
Recommended Jul 7, 2025
:)
1 found this helpful

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