

Everfall 1999
Mayhemcreations · 2025 · 3D, Dystopian , Shoot 'Em Up, Third-Person Shooter, Third Person
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Screenshots
About Everfall 1999
The gameplay is simple: you run around, shoot enemies, and gather materials to unlock costumes and earn money for upgrades.
Gameplay:
While it looks like a third-person shooter, combat uses auto-aim to lock onto the nearest enemy, with options to switch targets but no manual aiming. The camera is fixed on the Y-axis. When you die, you lose your current loot, and you'll need to pick it up. But be careful - if you die again before reclaiming it, your lost loot will be gone for good.
Currently, the game features 3 levels:
- A city block where you can complete quests and face enemies.
- Farm - introduces new quest mechanics and new enemies like wild boars and malfunctioning farming equipment.
- A hub area where you can buy new gear and upgrade your skills.
More levels may be added as development progresses, but nothing is set in stone yet.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This player appreciates the game overall but identifies control scheme issues as the primary concern, specifically requesting mouse-look camera controls with WASD for character direction instead of arrow keys. They note that previous feedback about upgrade descriptions and animation speeds has been addressed in updates, though they mention the walking animation fix is only partially satisfactory, and they appear to have an incomplete second point about ally behavior that cuts off mid-thought.
I think I will update this review as the game goes on to be either a way to feedback or provide more information for future buyer. I like the game but I think there are a few things that can be improved: (In order of importance) 1. Using the arrows key to control the camera make it few really uncomfortable to play. (I think there should be an option to allow control camera with the mouse and the direction the protagonist look with WASD keys) [strike] 2. The upgrade section should have a description for which upgrade does what. [/strike] (already implemented) [strike] 3. The protagonist walking or running animation should match her speed. (right now it feel like she sliding or than actual walking/running) [/strike] (sort of fixed, I think its good enough for now) 2. Allies that kill the enemy for at least give you one or two points (it is really frustrated since its feel like they not helping much and steal your point) [strike] 3. I think there should be a few upgrade like "multi-shot" (shoot multiple bullets in one shot) and "bullet speed" (bullet travel faster) and "attack speed" (shoot more and faster). (allow the gameplay to be harder, faster and more fun) [/strike] (already im…1 found this helpful
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