

Existence
Sealab Games · August 22, 2019 · Action, Indie, Adventure
Buy Existence from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Existence — official stores
Existence price by region
Existence costs $3.29 in Georgia (USD), €3.99 in Europe (EUR), £3.99 in the United Kingdom, $4.99 in the United States, CA$5.69 in Canada, NZ$6.29 in New Zealand, A$7.50 in Australia, R$10.89 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| €3.99 | €3.99 | — | 1 | |
| £3.99 | £3.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| NZ$6.29 | NZ$6.29 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$10.89 | R$10.89 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Existence
There are no lives or continues in Existence. The only way to proceed is to find the right way to send your character to his untimely demise to give him the right ability he needs for the obstacles in front of him.
Death isn’t failure in Existence. It’s the force you need to master.
Key Features
* Unique death mechanic that grants a new power based on how you died
* 8 different power-ups, each with a variety of uses to overcome the toughest challenges
* 40 distinct levels that take you on a journey of self-discovery
* One-of-a-kind retro pixel art style
* Soundtrack by Emmy award-winning composer
* Minimalist narrative that conveys a tragic story while never taking away player control
* Hidden collectibles in each level increases replayability and unlocks a secret ending
Existence — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Existence as a hidden gem with a creative core mechanic of gaining abilities through self-inflicted deaths, backed by surprisingly strong writing and music that elevates it beyond its premise. The puzzle design is celebrated for genuinely rewarding clever thinking and offering satisfying challenge, though some note specific sections can feel frustratingly tight and tedious in execution.
Why haven't this game get no attention at all? It is a very exciting puzzle platformer with a unique gameplay design. To get through obstacles you have to kill yourself in various ways, such as jumping off a cliff which gives you a greater jumping ability when you respawn or getting struck by lightning which makes you run very fast or throwing yourself into spikes so you can climb stone walls and many more. There are shades in certain parts of the game that mimics every move you make and you need to get them to certain spots while finding a clever way by not touching them. And after solving the puzzles you have to execute the solution by tight action. There is only a certain part of a certain level which can be slightly frustrating - you need to avoid touching some spikes in a tight corridor while winds affect your movement so you have to synchronize yourself perfectly, it takes some practice. Other than this it is overall a moderately difficult game and does take little of your time to solve things, but even then, considering the price, the game is lengthy. I'm not really much into this kind of games but I had great enjoyment playing it. And the music is very beautiful. Story is a…6 found this helpful
Total hidden gem of a game! Went in curious about the gaining-abilities-by-dying conceit, but was impressed by the surprisingly deeply felt writing and music. The gaining-abilities-by-dying thing is similar in theory to The Missing: JJ Macfield and the Island of Memories, although personally, The Missing didn't land for me at all (besides generally enjoying Swery's Lynchean-stealing aesthetic), and I found The Missing's gameplay super tedious, being more about executing a plan for an obvious solution, as opposed to actually needing to be clever to progress. Existence was consistently challenging in all the right ways, and rewarded and respected my time as a player. Recommend.3 found this helpful
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