

EXIT
SIXNAILS · 2016 · Casual, Indie, Puzzle, Atmospheric, Singleplayer
PC
Positive88% · 42
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About EXIT
EXIT is a puzzle game that requires pure logic rather than luck or dexterity.
It now includes 100 levels (60 campaign + 10 extra in survival + 20 in SEASON1 update + 10 EXTRA levels) that will blow your mind.
The goal is seemingly simple: put all the balls into their corresponding target slots.
While this sounds easy the game isn't so much. One has to invest time into the game master it.
Three difficulty levels:
• Casual - no time pressure, relaxed bonus requirements
• Normal - challenging amount of time for each level
• Pro - very sharp times and bonus requirements
Features:
• Atmospheric 3D environments
• Polished visuals
• Solid game play
• Make your own way though the game : multiple solutions exist for each puzzle
• Clear goals, simple game mechanics
• Campaign and Survival modes
• Achievements
• Trading Cards
• Offers best in class puzzle experience
• Catchy music tracks
• Multilingual
EXIT offers 50+ hours of gameplay for those who'd like to earn 100% achievements.
Although EXIT is a puzzle game, it is highly re-playable due to its difficulty and unique design.
Full guide is available just in case: https://steamcommunity.com/app/535000/guides/
It now includes 100 levels (60 campaign + 10 extra in survival + 20 in SEASON1 update + 10 EXTRA levels) that will blow your mind.
The goal is seemingly simple: put all the balls into their corresponding target slots.
While this sounds easy the game isn't so much. One has to invest time into the game master it.
Three difficulty levels:
• Casual - no time pressure, relaxed bonus requirements
• Normal - challenging amount of time for each level
• Pro - very sharp times and bonus requirements
Features:
• Atmospheric 3D environments
• Polished visuals
• Solid game play
• Make your own way though the game : multiple solutions exist for each puzzle
• Clear goals, simple game mechanics
• Campaign and Survival modes
• Achievements
• Trading Cards
• Offers best in class puzzle experience
• Catchy music tracks
• Multilingual
EXIT offers 50+ hours of gameplay for those who'd like to earn 100% achievements.
Although EXIT is a puzzle game, it is highly re-playable due to its difficulty and unique design.
Full guide is available just in case: https://steamcommunity.com/app/535000/guides/
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄4 found this helpful
A clever and immersive puzzle game with challenging levels, intriguing story, and engaging mechanics that keep you hooked until the very end.1 found this helpful
EXIT is an older game from 2016. It's a venerable 9 years old at the time of this review. It's a simple "I can't believe it's not a mobile app" puzzle game, the type that's been done a hundred times or more, basically a ripoff of an old 2003 Flash game called "Orbox", the idea is that you push your ball in any of the cardinal directions and it moves until it stops. Negotiate the puzzle levels to run over all the coins etc, touch the required points then land on the exit square. The only differentiators here are a couple of special squares that push you in different directions, and some rather mediocre 3D graphics that aren't much better than the original Flash sprites of the game they're ripping off. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capability to create highly detailed, high poly models and instead use shader effects to disguise that shortco…1 found this helpful
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☐ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ M…1 found this helpful
The game is simply WOW, time flies by unnoticed, in some places the levels blow your mind and behind the visible simplicity- go and pass!
I 100%-ed all 4 games in the series, and now I came back to leave a review for all of them at once. It’s an exploration of the “ice-sliding puzzle” genre (although here it’s balls rather than ice), with each game adding a little extra: direction changes, coloring, portals. What I liked: - Challenges. Each puzzle is meant to be played several times: from “small batch, no time pressure, unlimited fails” to “all puzzles at once, tight time pressure, tight fail limit.” With extra challenges for "all coins", "no fails" etc. This adds an extra meta-twist to the puzzle difficulty. - Puzzle difficulty. Barring some “tutorial” puzzles at the beginning, it’s at just the right comfortable level — not too easy, but doable after a minute or two of trial and error. What I didn’t like: - It looks strange, as if the assets were collected from different libraries with no overall styling logic. - One achievement in the first game was broken.
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