

Fallen Tear: The Ascension
Winter Crew Studios · March 17, 2026 · Action-Adventure, Metroidvania, 2D Platformer, Exploration, Dark Fantasy
Buy the Fallen Tear: The Ascension key for Steam from Kinguin at $12.54 — the cheapest of 4 stores we compare.
Where to buy Fallen Tear: The Ascension — official stores
Cheapest Fallen Tear: The Ascension keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Fallen Tear: The Ascension price by region
Fallen Tear: The Ascension costs $12.49 in Georgia (USD), $12.54 in the United States, £16.49 in the United Kingdom, €18.74 in Europe (EUR), CA$23.24 in Canada, A$26.21 in Australia, NZ$26.24 in New Zealand, R$48.74 in Brazil and zł63.74 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $12.49 | $12.49 | $12.54 | 4 | |
| $12.54 −33% | $18.74 | $12.54 | 4 | |
| £16.49 −25% | £16.49 | £21.57 | 2 | |
| €18.74 −25% | €18.74 | €25.86 | 3 | |
| CA$23.24 −25% | CA$23.24 | — | 1 | |
| A$26.21 −25% | A$26.21 | — | 1 | |
| NZ$26.24 −25% | NZ$26.24 | — | 1 | |
| R$48.74 −25% | R$48.74 | R$158.74 | 2 | |
| zł63.74 −25% | zł63.74 | zł113.93 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Fallen Tear: The Ascension
Fallen Tear: The Ascension blends classic JRPG storytelling with hand-drawn Metroidvania exploration as you guide the mysterious child Hira across a massive interconnected world while forging bonds with over 16 fully-voiced allies. Master dynamic combat, customize your abilities and party setup, and uncover ancient secrets across lush environments and challenging boss encounters that test both your strategy and reflexes.
A Classic-Inspired Journey, Reimagined in a Modern Metroidvania World
Step into the role of Hira, a mysterious child fated to stand against ancient gods. Fallen Tear: The Ascension combines the emotional weight and party-building of classic JRPGs with the freeform exploration of Metroidvanias and just a sprinkle of roguelike challenge. Every death teaches. Every bond matters.A Love Letter to JRPGs—Told Through a Hand-Drawn Metroidvania
Explore a massive, interconnected world presented through gorgeous hand-drawn traditional animation and full professional voice acting! Venture through lush forests, lost cities, and forgotten ruins, all teeming with hidden pathways and challenges to conquer. Journey across with over 10 of Raoah’s interconnected regions, six main bosses (and three optional bosses!), and experience the story’s opening act during the Early Access Release.Become Raoah’s Fiercest Warrior
Slash, parry, and dodge incoming attacks from all directions. Customize Hira’s loadout with a wealth of combat skills and abilities while exploring all Raoah has to offer. Learn enemy attack patterns, swap weapons and items, and switch up strategies mid-battle to keep enemies and bosses always second-guessing!Form Unwavering Bonds
Forge friendships with mages, swordsmen, tricksters, and healers through the Fated Bonds system. Inspired by fan-favorite JRPG party assist and battle systems, recruit allies and harness their abilities in combat and traversal. Journey alongside more than 16 fully-voiced allies, each with their own abilities to experiment with, sidequests to complete, and stories to unravel.Stake Your Claim
Customize a Castle towering above all of Raoah and take refuge in the Temple of Oras. Fill this hub with friendly faces, both new and old, from across this vast world. Complete minigames to acquire upgrades and forge the Temple of Oras into a reflection of Hira’s adventures and relationships made along the way. Take Hira’s acquired skills and allies to take on vicious boss battles. Swap tactics on the fly, exploit their weaknesses, and strike at the right moment. With each boss battle conquered, Hira is one step closer to uncovering his murky past.Fallen Tear: The Ascension — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fallen Tear: The Ascension is a large-scale metroidvania with an impressive hand-drawn art style and genuinely rewarding exploration, featuring an open structure where players can tackle bosses in various orders and a skill tree tied to completion progress.
This is a big metroidvania not unlike some of the games you can get it bundled with (like [b]Afterimage[/b]). I played on the hardest difficulty and ended with around 92% completion. I played through the entire game without realizing that there was a way to mark your map with screenshots. Perhaps this feature was explained during one of the many needless NPC dialogues that I was skipping through, perhaps it could have been communicated better like the abilities were. that, or it was just my own fault that I somehow missed it. Some of the bosses in the first half of the game can be quite challenging on this difficulty depending on the order you do things in. I don't have much to say about this one. I enjoyed it and it's one of the more notable metroidvania releases of the year. —-------------------------------- [i]There isn't enough space in a Steam Rec to post my entire Tier List, so I cut off the bottom tiers and just left the games I liked. You can find the latest (and better) version of the Tier List on this google doc which I routinely update, located here:[/i] [url=https://docs.google.com/document/d/13Se-Ue2asUfA9uu4VVTEN4MLPCEr9SCPoSrtk109Y44/edit…3 found this helpful
At least 100% larger than it needs to be. Every area is a sprawling maze of not very interesting combat/platforming. The biggest determent is that around every corner there are shortcuts you can't open which makes everything kind of a drag. At a certain point, I was using all 15 of my available map markers just to show one-way doors I was on the wrong side of so I'd stop checking on those portions of the map. Also all of the upgrades are kinda ass. You save up hours of XP to get an extra %5 to your hits. At one point, I climbed a huge tower and got a chest. Cool! It was for a defense buff of 0.5%. Lame! The entire game is like this, like it's almost cool, but then it gets in its own way. The text boxes are only big enough for 2 lines of text, but most text is 3 lines! It's just...how did no one consider this? I dunno. I'll probably keep poking around for a bit more, but based on others, I'm only like 20% of the way through the game, and I don't know if I'll have the patience. Maybe skip this one.1 found this helpful
A really good game with an enormous map - think Afterimage, Aeterna Noctis, Silksong, etc. It's mostly open world, abilities are mainly used for backtracking but at any point in the game there are at least 4-5 completely different directions (areas) you can head to. Really interesting mechanic that ties the skill tree to the exploration and bestiary completion percentages. It feels rewarding to complete entries. The game also allows you to pick and choose the order of the abilities you gain which is great. A ton of different fated bonds (spells) to choose from, bosses, mini bosses and so much to do. Overall, quite a nice Metroidvania. If you're into really big maps, then this one would be right up your alley.1 found this helpful
I encountered a few bugs Pros: - Great visuals and boss fights. - A lot to explore, huge map, but no indication where to go because it depends on what ascension skills you chose. - Korr drops every time you die and no chance of recovering what you lost. So, if you keep on dying trying to beat a boss, you'll lose a lot of Korrs. Cons: - Lot of times wandering around especially at the beginning. - Dodge & dash bind in one button. There are times when you want to perfect dodge to counterattack but ended up dashing instead.
The main selling point for this game is it's pleasing to the eyes visual fidelity, reminds me a lot of wakfu and dofus artstyle and colors. Gameplay is not bad. The resource for upgrading abilities(ascension skills and masteries) feels quite too grindy for me. The game world is quite big there are a lot to do other than the main quest. Get this game if you dig the art and like playing sidescroller games with big maps and lots of unlockables.
The game looks fine and i really liked the art and some character design, my first impression after the first linear quest and being given the temple, it a very open game. its like an open world metroidvania where after the establishing of a home base, you are free to chase which main boss you want to beat. there is also the hunting quests which to me is a litle extra but ive not played enough to comment on that.
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