

Flashpoint Campaigns: Cold War
On Target Simulations · November 20, 2025 · Strategy, Wargame, Turn-Based Strategy, Cold War, Top-Down
Buy Flashpoint Campaigns: Cold War from Steam at $42.49 — the cheapest of 14 stores we compare.
Where to buy Flashpoint Campaigns: Cold War — official stores
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
Flashpoint Campaigns: Cold War price by region
Flashpoint Campaigns: Cold War costs £24.47 in the United Kingdom, €27.43 in Europe (EUR), $42.49 in the United States, $42.49 in Georgia (USD), CA$55.24 in Canada, NZ$60.76 in New Zealand, A$62.47 in Australia, R$114.74 in Brazil and zł151.97 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £24.47 −28% | £33.97 | £24.47 | 15 | |
| €27.43 −31% | €39.51 | €27.43 | 15 | |
| $42.49 −15% | $42.49 | — | 14 | |
| $42.49 −15% | $42.49 | — | 13 | |
| CA$55.24 −15% | CA$55.24 | — | 14 | |
| NZ$60.76 −15% | NZ$60.76 | — | 13 | |
| A$62.47 −15% | A$62.47 | — | 14 | |
| R$114.74 −15% | R$114.74 | — | 8 | |
| zł151.97 −15% | zł172.77 | zł151.97 | 14 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Flashpoint Campaigns: Cold War
The game allows players to create their own scenarios and campaigns, modify game data, artwork, and sound effects as they see fit. All these modding capabilities are supported by detailed documentation.
- Over 100 Cold War scenarios in total. 60+ independent scenarios and 10 campaigns, both in solo national efforts or with allied nations.
- Covers Germany on 80 plus maps and an extensive selection of military equipment from 1980 to 1989: United States, Great Britain, France, Canada, Belgium, West Germany, Russia (Soviet Union), East Germany, Poland, and Czechoslovakia.
- Several Tutorials (scenarios and documentation) that look at the basic, intermediate, and advanced features of the game system, so players can learn at their own pace.
- New Tactical Transport feature (includes Air Assaults) for moving forces with helicopters or trucks around the battlefield in a coordinated and planned way.
- Every scenario has multiple computer player battle plans for replayability, which, coupled with the game’s base computer player, which reacts and deviates as needed from those plans, means every battle is dynamic and different.
- Refined unit SOPs (Standard Operating Procedures) and order queuing with an improved user interface for both new and experienced players.
- Illumination rounds light up the night skies and help see enemies.
- Improved AI and UI for formation moves and unit behaviors like withdrawal and target selections.
- Refined control and improved UI for resupply of ammunition and setting of critical munitions to resupply.
- Improved spotting and combat models
- New and refined information dialogs and overlays provide important details to the players.
Flashpoint Campaigns: Cold War — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player, Online PvP
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Flashpoint Campaigns: Cold War has quickly become one of my favourite wargames. What I like most is that it actually makes you feel like you're commanding a formation rather than moving counters around one by one. You give your orders, set up your plan then you have to watch it play out. You can't instantly react to everything that happens. Sometimes your reconnaissance misses something, artillery doesn't arrive exactly when you need it or an enemy force suddenly appears somewhere you weren't expecting. That uncertainty is what makes the game so good. The WEGO system works extremely well here because you really have to think ahead. Instead of constantly adjusting every unit you need to decide what you want to achieve over the next period of the battle then trust your units to carry it out. When a plan works it is very satisfying. When it goes wrong you usually understand why it went wrong too. There is also a lot more going on under the surface than it might initially appear. Reconnaissance, command delays, SOPs, artillery, electronic warfare, air support and unit quality all have a real impact. You gradually start thinking less about individual units and more about things like…17 found this helpful
Extremely well made game - a great mix of complexity without being overbearing. Graphics are great and functional. PBEM functions work extremely well. Sound design is obviously not a focus, and could use some work to be less repetitive and have a bit more 'punch' and variance.2 found this helpful
really enjoying this one, a very good update from Red Storm. The SOP and better treatment of the IFV's standout.1 found this helpful
Really enjoying the game so far. The nice pacing of being able to take my time, study the map and plan my orders is awesome. Sometimes the plan works perfectly and sometimes it falls apart. Saving during a scenario and then reloading to try a different tactic or approach is part of the fun. There is a lot of depth here and I only scratched the surface. Hoping we will get a Scandinavia DLC at some point!1 found this helpful
game rocks, wego is awesome for pvp
Highly recommended.
Community reviews
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