Footgun: Underground

Footgun: Underground

Turtle Knight Games · 2024 · Action Roguelike, Arcade, 2D, Roguelite, Football (Soccer)

PC
Very Positive87% · 99
Best price 35 Fair price
$4.49-70%
$14.99lowest tracked $2.09
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
-70%
$4.49
$14.99
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GOG
GOG
Standard Edition · DRM-Free
-70%
$4.49
$14.99
Buy
GreenManGaming
GreenManGaming
Standard Edition · Steam
-15%
$12.74
$14.99
Buy

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Eneba
Eneba
Standard Edition · Steam
$7.85
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Screenshots

About Footgun: Underground


You wake up sometime in the future in a cryo capsule. You don't know who you are, but one thing is clear: You have a cybernetic leg, a ball and enemies to fight! Master your new weapon, explore this strange underground world and try to escape this post-apocalyptic madness.

Footgun: Underground has a very special challenge: Instead of guns, magic or swords you have only one weapon to master: your futuristic ball of death. In classic Roguelike fashion, you explore random rooms, fight different creatures and upgrade your equipment along the way. Death is part of your journey, so don't give up, learn the ball control and the synergies to successfully move forward through the dark depths of the underground. But beware, not all enemies are your normal grubs...

Just kicking the ball and hitting the enemies on the ground is pretty easy, but the true challenge lies in the precise control of your mighty weapon. Leverage the angles and layout of the rooms as well as the behavior of the different enemy types to create a barrage of violence. With a variety of different, unlockable characters as well as a multitude of unique balls, each run you will find many builds and different playstyles to experiment with.

Features

  • Multiple characters and balls
  • Glorious Pixel-Art
  • Motivating upgrade system through stackable chips
  • Variety of biotopes with unique enemies and bosses
  • Piñatas?!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Dec 23, 2025
The game isn't awful, and this is right on the border between recommend and not recommend. The idea for the game is unique, using the soccerball and your feet to damage enemies is a fun idea....in theory. Also the different balls are all different, some better than others, and it is fun to see what new abilities you will get with new unlocks. The rest of the game is half baked. First off aiming with the ball is super finnicky on mouse or gamepad, especially with flying enemies or guys on ceiling/up in corners. I once died on a boss trying to hit him 1 last time, but was so imprecise and he was in the single top R corner. The other issue is during fights you're trying to dodge a bunch of things while aiming an imprecise ball. The aiming system should have been revamped and more untuitive. The character unlocks are boring, as its just different stat allocations, and starting balls/abilities, but these are things you can pick up anyways so they aren't unique. Theres also different things like inventory spots and ability boost spots, which is just different allocations of plus/minus. The metaprogression sucks, as you unlock the ABILITY to find these items out in the wild but the more…
1 found this helpful
Recommended Jan 7, 2026
Finished the game 2 times. Got most of the achievements. Pros: - It's a fun physics based game. - Lots of different upgrades and balls to play with. - Good enemy variation. Cons: - UI is very buggy especially when changing ball upgrades from inside balls. - Progression feels unfinished, there could be more impactful events or some indicator that shows you are in end game area. - Characters having different inventory slots is one of the most annoying decisions in this game, I would prefer upgrading inventory slots by each time beating the game or beating a boss. It's an ok game, but I wouldn't suggest it to anyone who is not in indie market games.
Recommended Dec 7, 2025
Footgun: Underground, developed by Turtle Knight Games and published by CobraTekku Games, is a roguelike action title that thrives on its central absurd idea: your only weapon is a high-tech ball that you kick, juggle, and ricochet through procedurally generated underground arenas. What sounds like a goofy gimmick quickly reveals itself as a surprisingly intricate combat system built on physics, timing, and improvisation. Rather than leaning on familiar guns-or-swords conventions, the game forces players to think in angles, rebounds, and controlled chaos, creating a playstyle that feels distinctly different from most modern action roguelikes. Its premise is strange, but its execution shows a clear understanding of how novelty can be turned into engaging mechanical depth. The core loop unfolds in a subterranean world divided into interconnected biomes, each designed as a short combat gauntlet filled with hazards, enemies, and occasional rewards. You navigate these levels while controlling both your movement and the flight path of your ball, which must be managed with precise kicks, charge shots, and rebounds. At first, the controls can feel clumsy — the physics demand a rhythm that…
Recommended Nov 15, 2025
My first play session was supposed to be a few minutes long, but I couldn't put it down! This game is very engaging, with skill-based mechanics and roguelike progression. Fully recommend!
Not recommended Sep 14, 2025
i wouldnt recommend it. the game sounded fun at first but its all really superficial. the most annoying point is that if you equip multiple balls they collide with each other, which ♥♥♥♥♥ up your otherwise perfect shots. if i knew the game stayed that superficial the entire time in all its mechanics and doesnt get any updates, I would not have bought it.
Recommended Sep 10, 2025
[h1]Not every roguelite needs hundreds of hours of gameplay, and that's ok![/h1] It's been a year since I finished the game, but I still remember it fondly. I rarely buy games at full price, but I have never regretted doing so in this case. [i]Footgun: Underground[/i] is just a lot of fun to play and also to complete 100%. The mechanics complement each other well, and you are allowed to mix and match the various power-ups to create some really broken combinations. So sad to see the game fly under the radar, as I believe it had the potential to gain a bigger audience.

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