

FORZA POLPO!
MONTE GALLO · 2023 · FPS, Shooter, 3D, First-Person, Fast-Paced
PC
Positive82% · 28
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Screenshots
About FORZA POLPO!
Sky shards float above ruined Japan... and only Polpo, a jet-powered mech, can jump high enough to reach them.
Forza Polpo is a vertical first-person platform shooter set after the collapse. Leap from shattered rooftops, glide across broken bridges, skim silent beaches, and soar past dormant nuclear plants... then blast bizarre enemies before your energy runs out. Inspired by the cult classic Jumping Flash! it distills pure ’90s arcade energy into a fresh, fast experience.
• Energy economy... every jump and shot drains the same meter, choose or fall
• Two modes... Simulation for resource crunch, Arcade for unlimited fun
• Speedrun-ready... tight levels, perfect on Steam Deck
• Vibrant PS1-style visuals... bright low-poly arenas and a banging ’90s soundtrack
Somewhere above the clouds a secret waits. Face the void... grab Forza Polpo and jump.
Forza Polpo is a vertical first-person platform shooter set after the collapse. Leap from shattered rooftops, glide across broken bridges, skim silent beaches, and soar past dormant nuclear plants... then blast bizarre enemies before your energy runs out. Inspired by the cult classic Jumping Flash! it distills pure ’90s arcade energy into a fresh, fast experience.
Why play now
• Pure vertical action... first-person jumps up to 300 ft and long glides• Energy economy... every jump and shot drains the same meter, choose or fall
• Two modes... Simulation for resource crunch, Arcade for unlimited fun
• Speedrun-ready... tight levels, perfect on Steam Deck
• Vibrant PS1-style visuals... bright low-poly arenas and a banging ’90s soundtrack
Somewhere above the clouds a secret waits. Face the void... grab Forza Polpo and jump.
Be cautious, Polpo! Your mission awaits.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Forza Polpo is a mini-mech-toy focused first person shooter that feels heavily inspired by the PS1 game Jumping Flash. Shooting enemies is very cool & I like the enviromental music that usually plays via radios & the like. I've only played an hour of this game so far but have enjoyed my time with it, would be cool to see it get steam achievements. Play it.2 found this helpful
When games are at their best, they deliver pure, simple joy <32 found this helpful
I haven't played the original [u] inspiration [/u] of Jumping Flash! for the PS1, and I admit I decided on a whim to snag this game in a bundle after a game reviewer mentioned it at the end of their Jumping Flash Review. I needed to expand my gaming horizons. I played Version 1.2 with everything on Ultra, so I didn't see anything wrong runtime wise. Playing it in sim mode, I was having a cautious but fun time going through the first half of the levels, platforming and jumping through pieces of the map, blasting any enemies and objects to get my score up, trying to glide as long as possible for every point to make it to the S rank. I even hunted for crypto pixels, which act as a collectible that rewards you with a enemy model on your desk. The visuals are low polygonal, with some stylings of 90's, like with the bootup screen having a fuzzy, off white visual. It works, but I think more of utility rather than a bunch of nostalgia that I keep hearing about. The english language translation has a few bumps to it, but I'm not putting marks against it, as the drawings and gameplay were more than enough to understand what they mean. There wasn't any point where I was dumbfounde…1 found this helpful
the game crashed often on my hardware, a community fix worked, but even after that the game is obviously very unpolished1 found this helpful
I probably should have known what I was getting in too when the game didn't explain the controls until you get into the first level...and then they layout shown in game is incorrect. It really is a sign of the level of detail the dev put into this.1 found this helpful
Truly a work of passion. Gets a little VERY samey and the overlay and missing FOV causes issues with nauseous. Music dose not really play that often and the gameplay loop is not all that motivating. Has a few bugs like music not starting or even having issues with newer PC. I could only get it running sanboxed in bottels on linux with older versions of proton and dxvk. With a little polish it could be better, not much needed, but still a little boring then. Uses jumping flash as inspiration but dose not reach the fun loop like it did. Fov can at least a little be worked with by adding AspectRatio_MaintainYFOV to the configs. Issue with many games in Unreal engine sadly. Online are many guides on how to do it. Some filters can be disabled by deleting all files in: /FORZA POLPO/Engine/Shaders/StandaloneRenderer/D3D/ I am kinda sad to see how little people review this game.
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