

FragMiner
starea · July 21, 2026 · Incremental, Management, Mining, Arcade, Strategy
Buy FragMiner from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy FragMiner — official stores
FragMiner price by region
FragMiner costs £2.17 in the United Kingdom, €2.50 in Europe (EUR), $2.69 in Georgia (USD), $3.99 in the United States, CA$4.59 in Canada, A$5.75 in Australia, NZ$6.39 in New Zealand, zł13.97 in Poland and R$15.75 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.17 −40% | £3.59 | £2.17 | 2 | |
| €2.50 −40% | €4.15 | €2.50 | 2 | |
| $2.69 | $2.69 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| CA$4.59 | CA$4.59 | — | 1 | |
| A$5.75 | A$5.75 | — | 1 | |
| NZ$6.39 | NZ$6.39 | — | 1 | |
| zł13.97 −17% | zł16.75 | zł13.97 | 2 | |
| R$15.75 | R$15.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About FragMiner
They mine with pickaxes... you mine with bombs 💣! Trigger satisfying chain reactions, vacuum up loot, and get stronger with powerful upgrades as you explore diverse mines.
FragMiner — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
One evening long incremental clicker about throwing bombs at blocks1 found this helpful
Idle & Incremental Lovers recommends FragMiner : [i] FragMiner wants you to experience peak mindless fun, and it's a success! Spam clicks, watch the screen go boom, buy new ways to make things explode. Great QoL features to speed up transitions. [/i] + Boom, boom, boom! Yes, the upgrades introduce new blocks to maximize explosion impacts and chain reactions, but in the end the game is so fast-paced that you don't ponder each click. You get more bucks for your time by going boom boom boom, throwing all bombs in a heartbeat and enjoying the explosions. I'm OK with that :-) + Upgrades don't feel the same at all, and some consists of tradeoffs that you have to really consider before buying. + This games has two great QoL features I wish more devs implemented. One for speeding up the "run to the mine" animation and one for choosing to go 1, 2 or 3 runs in a row without clicks and back and forth to the upgrade menu. These are such great ideas, and they contribute to the fast-paced feeling of the game. - Prestige felt unnecessary. It's really on rails, you get no choices, no points to attribute: you basically get more explosion power and revenue, along with more resistant blocks. I'd ra…1 found this helpful
Pretty enjoyable! Short, not too much grind (though there are a few places where you'll be better off just rushing through runs as quickly as you can rather than placing bombs carefully, if you want to progress more quickly and get to new unlocks. Not sure how I feel about this as it feels like "anti-gameplay", when placing the bombs carefully in order to make the best use of them is somewhat satisfying. That said, the gameplay loop is tight, albeit simple. It's a small incremental game, so that's expected. If your clicker finger isn't well exercised, it might get sore, though holding the throw key works as well if you're okay with progressing more slowly.
This game falls flat very quickly after 1-2 hour of gameplay for a few reasons: - Poor balance. Some upgrades give no benefits, some are overpowered, and some are outright harmful, such as the +100% value +1 HP special ore upgrades (they're harmful because they contribute pretty much nothing to the final profit while making chain reactions harder to initiate). It's also very unclear what each upgrade do since the displayed values doesn't factor in prestige multipliers, and the ore/bomb list display in the home screen is too rudimentary to make anything useful (for example, I don't think it shows multi-bomb damage multiplier). - Too much grinding FWIW. There are a total of 5 prestiges in the game which resets your skill trees every prestige (this part is fine), but prestige 4 and 5 have very absurd requirements. You're required to clear ~30 mines to [i]pay for[/i] prestige 5. Lots of upgrades are very expensive for some reasons so most of what you do in the game is just grinding (~100+ to rebuild the whole skill tree in later prestiges, though full skill tree is not required for prestige). There are little to few progression to be made. - No skill ceiling whatsoever, and endgame …
This game was cute! I blasted through most of the content pretty quickly. I prefer the creator's newer game "Goblins Can Conquer" but this one was quite satisfying. Definitely worth the experience if you like incremental games.
I am in love with this game. The upgrades feel rewarding and are not just numbers, like in other games. Every prestige, you get new bombs, which is fun. The Sound and Visuals look awesome. I have encountered no bugs or similar at all. Its a bit short with 4 hours for everything, but thats totally fine for the price. I appreciate the effort put into the game. Especially small details like the background changing, depending on how often you prestieged. The Core Rift adds a new fun gamemode, which increases replayability in my opinion. Overall an extremely positive example, for how it should be done. 10/10, would even buy if it was more expensive.
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