

Frontline Crisis
BCQT · 2024 · Tower Defense, Top-Down Shooter, RTS, Strategy, Pixel Graphics
PC
Very Positive87% · 341
Compare prices in Official Stores
Screenshots
About Frontline Crisis
Features:
· Simplified RTS + Tribute to Classics
· Deep Strategy and Independent Controls
· Unique Boss Fights
❤️Local Co-op
As a die-hard RTS fan, I know the complex controls can be daunting for some players. That's why I aimed to create an RTS game that's easy to control yet rich in strategy and action. Here, you control just one mech. It can walk, shoot, kill insects, gather resources, build, and summon. This game is my passion project, and I hope to share that passion with more players.
Pre-Battle Phase: Strategize and set up your defenses at your own pace.
Combat Phase: Execute your strategy and unleash your firepower.
Whether it's resource gathering, base building, or attacking, this game keeps you thinking and acting.
This isn't a Roguelike game. It progresses through levels, each ending with a unique boss fight. Defeat the boss to unlock new items and expand your build options. I'm not a fan of reading long descriptions, so I've simplified each module for easy understanding.
Plus, you can team up with a friend to fight off relentless alien swarms! One player handles ground forces, the other takes to the skies, complementing each other.
In the distant future, humanity faces an unprecedented energy crisis. A new energy source, "Force", discovered in outer space, becomes a coveted treasure. The battle for "Force" leads to a prolonged war between humans and vicious alien swarms. In the war’s final stages, both sides have mastered each other’s genetic sequences, creating many half-human, half-alien warriors. On the battlefield, we might see our mutated former comrades. War devours countless lives, and we seem to have forgotten who our real enemy is.
· Simplified RTS + Tribute to Classics
· Deep Strategy and Independent Controls
· Unique Boss Fights
❤️Local Co-op
As a die-hard RTS fan, I know the complex controls can be daunting for some players. That's why I aimed to create an RTS game that's easy to control yet rich in strategy and action. Here, you control just one mech. It can walk, shoot, kill insects, gather resources, build, and summon. This game is my passion project, and I hope to share that passion with more players.
Pre-Battle Phase: Strategize and set up your defenses at your own pace.
Combat Phase: Execute your strategy and unleash your firepower.
Whether it's resource gathering, base building, or attacking, this game keeps you thinking and acting.
This isn't a Roguelike game. It progresses through levels, each ending with a unique boss fight. Defeat the boss to unlock new items and expand your build options. I'm not a fan of reading long descriptions, so I've simplified each module for easy understanding.
Plus, you can team up with a friend to fight off relentless alien swarms! One player handles ground forces, the other takes to the skies, complementing each other.
In the distant future, humanity faces an unprecedented energy crisis. A new energy source, "Force", discovered in outer space, becomes a coveted treasure. The battle for "Force" leads to a prolonged war between humans and vicious alien swarms. In the war’s final stages, both sides have mastered each other’s genetic sequences, creating many half-human, half-alien warriors. On the battlefield, we might see our mutated former comrades. War devours countless lives, and we seem to have forgotten who our real enemy is.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]I got this game in a cheap bundle, so I figured I'd give it a shot.[/h1] It's an interesting mix of Tower Defense, strategy, and puzzle mechanics. I can't really call it a good game or a bad one. The first few levels are easy and mostly there to teach you the basics, but after two or three hours the difficulty ramps up quite a bit. You'll actually need to understand the mechanics if you want to deal with the later waves and bosses. That's pretty much my biggest takeaway. I can see that the game has found its audience, but it never really clicked with me. I'm a fan of Tower Defense games, but this one throws so many different ideas together that it starts feeling a bit all over the place. The visual style is also very subjective. It didn't appeal to me, and neither did the gameplay. I never reached the point where I wanted to play[i] "just one more level."[/i] I'd only recommend picking it up if it's heavily discounted and you already like what you've seen in the screenshots or videos. Otherwise, I'd probably pass. [h3]Overall, this was another 50/50 experience for me. I don't think it deserves a negative review, but I can't honestly recommend it either.[/h3]2 found this helpful
I recommend this game if you like Sci-Fi and tower defence games. It might seem a bit dull at first but it's really tachtical and has some really cool mechanics. I enjoyed this game.2 found this helpful
Clever little game; different than other tower defenses hope to see more from this dev1 found this helpful
Kinda basic game in terms of shooting, the special weapons don't give much info on their stats, but then again by lategame that doesn't matter as you're just using the area-clear moves constantly as long as you can afford it. Any sense of balance or progression is thrown out the window by the hidden upgrades, which if you have certain ones: you win, if you don't, you lose. Up to the final 2 levels where the enemy spam reaches a point where it's no longer a question of good strategy, it's just "did you build materials fast enough, and are you using the most OP area-clearers hard enough?" I just can't get into the "rebuild everything on every map" setup as it makes it a slog to start over and over again on top of the poor design, with a few lategame effects that let you build multiple things at once, but it just isn't enough. It's a small dev and the parts he gets right are decent, I initially marked this as negative but after (finally) beating the last boss he gave quite a heartfelt "I know it's not the best but please give feedback" and... eh. I can understand the feeling of struggling with balance. If there was a middle ground rating I'd give it, but I will reluctantly chang…
Fun game! Good mix of building and combat. I had some difficulty setting up the controls the way I like using the Steam Deck and a PS5 controller. WASD was the best here. I have not been able to get two player to work with this setup. We both end up controlling the main character.
Fun game - ended up playing a bunch of it...that last level is super hard in comparison to the rest of the game. The music reminded me of the original metroid. The puzzles were really fun.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











