烧尾宴

烧尾宴

有点正经 · 2026 · Exploration, Puzzle Platformer, Immersive Sim, Hidden Object, Visual Novel

PC
Mostly Positive80% · 54
Best price
$8.99
lowest tracked $0.89
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About 烧尾宴

This is a detective-themed live-action interactive video game where you will play as one of two constables investigating a bizarre murder case at a remote wilderness inn. Unlike traditional choice-based gameplay, this game allows you to directly type and interact with NPCs during interrogations. The content of these interrogations is not limited to the case—NPCs will respond in wildly varied ways, rather than with cold, scripted text. Players can freely unleash their imagination based on the storyline, delving deep into the truth hidden behind the case, or simply enjoy the fun of interaction.

Additionally, each constable possesses unique traits and skills, and strategic pairing can yield unexpected results. The game does not impose rigid win-or-lose conditions—players can pursue reasonable suspicions to unlock each character's unique endings.

Finally, we wish you an enjoyable experience as you unravel the mystery of The Ancient unsolved cases.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jan 14, 2026
[h3]烧尾宴 (Shaoweiyan) – A Bold Leap for Mystery FMVs[/h3] As the first major mystery FMV of 2026, 烧尾宴 really caught my attention. It’s not your typical "pick an option and watch" game; it’s a gritty, Tang Dynasty "Whodunnit" that feels more like a digital murder mystery dinner party where the stakes are actually life and death. [h3]The Core Hook: Real Interrogation[/h3] The most impressive feature is the free-text input system. Instead of choosing from a list of predefined answers, you actually have to type out your questions to interrogate suspects. It requires real brainpower—you have to think like a detective to trigger the right keywords. When you finally break a suspect's lie with a question you thought of yourself, the "Aha!" moment is incredibly satisfying. [h3]Double the Perspective, Double the Mystery[/h3] You play as two different officials, each with their own specialized tools. One focuses on psychological tactics and profiling, while the other handles the "dirty work" like autopsies and physical interrogation. With 15 complex characters trapped in an isolated inn, the plot is thick with imperial conspiracies and hidden motives. No one is truly innocent, and it takes mul…
5 found this helpful
Recommended Mar 28, 2026
烧尾宴, developed and published by 有点正经, is a narrative-driven detective experience that experiments boldly with how players interact with a story. Rather than relying on conventional dialogue choices or rigid branching paths, it places you in the role of an investigator tasked with unraveling a strange murder case through direct questioning, observation, and deduction. Set in an isolated inn surrounded by an uneasy atmosphere, the game quickly establishes a tone of suspicion and ambiguity, encouraging players to actively engage with its mystery rather than passively follow it. The most distinctive aspect of the game lies in its interrogation system. Instead of selecting from preset dialogue options, players are given the freedom to type their own questions when interacting with characters. This creates a sense of agency that feels closer to real investigative work, as you are not limited to the developer’s predefined prompts. Conversations become exploratory, allowing you to probe inconsistencies, test different lines of questioning, and pursue leads in a way that feels organic. The system is built around keyword recognition, meaning that characters respond based on how your input a…
1 found this helpful
Recommended Jan 11, 2026
“自由输入对话”进行交互对于游戏业界而言,当然不是一个全新的概念,但是我绝对也料想不到一个真人FMV影游敢于运用这种形式。《烧尾宴》作为一个初创工作室的处女作,迈出了如此实验性的一步,这本身就值得褒扬,但是受制于项目管理和成本等方面的多重原因,以及这个交互形式和FMV天生的不兼容,很遗憾最终产出的效果并不尽如人意。 本作是一个以唐朝为背景的,典型“暴风雪山庄”剧本的作品,即出场人物受困于有限空间,接连死亡,嫌疑人被锁定在这些人中的推理形式。这套剧本本身乏善可陈,算是刑侦题材一个适合发挥创意和特殊手法的保守布景。 另一方面,这种“全部场景都在客栈中”的剧本限制,本应该会转化为成本的优势;但是本作不仅成本超支至据称500W,而且一部分补拍镜头还是在3D建模场景中进行的(这属于场外的项目管理问题,据称要补拍的时候家具被影棚销毁了),而本作选用的影调极尽昏黑,能理解这是氛围渲染的需求,但是本就不怎么高清的画面配上全程的阴暗室内场景,就会变成一个十分劝退的点了。 本作的核心USP在于,盘问环节可以“自由输入对话”,虽然包括《海默》《AI2U》乃至二十年前的《Facade》都可以通过关键词抓取的NLP,或是基于AI的LLM,来实现自由输入对话,但是《烧尾宴》可是影游!这意味着1.它只能通过前者的关键词形式实现这个功能2.还要补拍海量的对话来应对用户可能输入的不同分支。 勇气和创意值得嘉奖,但是实际体验如何呢?我觉得问题如下: 1.FMV其实就是套皮文字AVG,由于临场感和模拟感很低,用户是很难被调动起来做复杂交互的;《烧尾宴》需要用户每次都需要自己想个输入手动打进去,是需要用户投入很大effort的!在中期开始就会变成劝退点。 2.每个关键词都要拍摄,成本太高了,也决定了《烧尾宴》不能真正应对很多情况,精心问的问题被打马虎眼过去,会导致前述的厌倦感问题更快爆发。 3.为什么要设计一个不可回退的“提问次数”限制?配合我第二点,用户怕错失就不敢提问交互,更多时候宁愿查房。 总体而言,本作是一个“核心创意”失效,而工业水准也欠佳的可惜之作。我能在双官差的技能集设计这些地方看出开发组的努力和创意,但实在可惜,本作最终没能展现应有的体验。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]

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