

GameMaster: MAGUS
Emperor Development · May 25, 2018 · Indie, Strategy, RPG, Simulation, Early Access
Buy GameMaster: MAGUS from Steam at $17.99 — the cheapest of 1 store we compare.
Where to buy GameMaster: MAGUS — official stores
GameMaster: MAGUS price by region
GameMaster: MAGUS costs £13.99 in the United Kingdom, €14.99 in Europe (EUR), $17.99 in the United States, $17.99 in Georgia (USD), CA$20.49 in Canada, NZ$22.79 in New Zealand, R$34.99 in Brazil and zł64.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £13.99 | £13.99 | — | 1 | |
| €14.99 | €14.99 | — | 1 | |
| $17.99 | $17.99 | — | 1 | |
| $17.99 | $17.99 | — | 1 | |
| CA$20.49 | CA$20.49 | — | 1 | |
| NZ$22.79 | NZ$22.79 | — | 1 | |
| R$34.99 | R$34.99 | — | 1 | |
| zł64.99 | zł64.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About GameMaster: MAGUS
Behold the Game Master!
Tell your stories, create quests, play your cards to progress. Master the ultimate GM power to shape your adventurers' lives and destiny.
Dive into MAGUS!
Explore the depth of the MAGUS fantasy universe. The essence of 60 novels, 25 rulebooks and expansions await you.
The Party is On!
All set: pen and paper, dice and cards... Your players are ready to take part your untold legends.
Highlights
GameMaster: MAGUS — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Edit #1: There is a bug reporting window now, so thats a step forward. Can't say I would reccomend this game for a good deal of reasons. 1: The tutorial doesn't explain what everything does and why you need to do it. - Don't even get me started on all the typos and grammar issues either. 2: You can literally get adventurers that deal no damage to monsters, thus making them unable to deal with monsters at all. - This means they can't kill monsters you place down whatsoever, making monster cards unuseable. 3: Quests have a habit of breaking and getting stuck on a 0 timer. - The dismiss button is nice and all but if it doesn't get rid of bugged quests that are stuck on a zero timer, there isn't much you can do but restart the game with a new save or give up on that area slot completely. Not to mention that you won't be able to use any of the cards in that bugged quest ever again in that save unless you get another copy of it. [b]This is game breaking.[/b] 4: Heroes will permanently stop moving if you don't place down quests for them constantly. - This is also game breaking. If your heroes don't do quests you can't progress in the game. 5: There isn't a whole …13 found this helpful
Great idea and looks truly to be a solid start at development. I encountered no bugs in my short play time, I'll probably put another hour into it just out of curiosity. The problems are simple: 1) Lack of updates 2) Lack of explanations about what's currently in the game, how to properly structure quests, events, etc. 3) Lack of information from the dev. It's obvious that this is a solo dev or small team and normally I'd hold off on the negative with that in mind. But I've owned it a year and there's been nothing done in that time that I can see so it's most likely a dead project. Seems like an awesome idea and seems like it was off to a solid start so I'm not sure why it hasn't improved. Time, money, health, who knows, but there isn't enough here to justify buying it at any price without some signs of life from the developer. He responded to other reviews so maybe he'll respond here. If it gets updated I'll be more than happy to review it again at that time.9 found this helpful
From the screenshots I couldn't tell what's the gameplay about, but given they wrote "Magus is a unique RPG simulation, bringing you the ultimate role to play in RPG games: The Game Master", I thought it would be similar to a Dungeon Keeper game. However, it's barely an RPG and barely a card playing game. User interaction is limited to placing cards onto the playfield (cities and locations on the map), and that's it, literally. Then it turns into a waiting game where you look at giant men running around a huge map from location to location and "completing quests", then you get more cards to put on the playfield.. There is also a fog of war, even though you don't have an opponent or any reason to worry about not getting information from a region. In all game modes you are going to be spending time looking on a big empty map, there are no battles to be fought, no cities to explore, nothing, you control nothing, neither a unit like in a HoMM game, nor a single character, and you can't manage anything other than which card to put on the screen. -sidenote, AFAIK, MAGUS is played with dice, not cards, and in this version you are being told that there is a diceroll, but just as wit…8 found this helpful
Not a good game... tutorial needs a lot of work. Doesn't explain things clearly enough.7 found this helpful
This review should hopefully serve to enlighten those on the fence about this game; as has been mentioned before it is hard to figure out what this game is without actually playing it. I also would point out that this review is not a hard pass, as there is limited potential, I suppose. TL;DR: Gameplay is shallow and repetitive, with no reason to care about anything in the world. All you do is place cards to level up to unlock more cards to place, and ultimately for what purpose? The game doesn't say. In depth review below: As one reviewer stated, there is hardly any gameplay to speak of here; the entirety of the gameplay is as follows: You start off with a hand of cards and a small portion of the map revealed, which you can place on locations for adventurers to complete. By successfully completing said cards the adventurers will gain gold and gems for you that fill 2 bars, when these bars are filled you can click them to level up; each time you do so you get to pick 1 of 3 cards to unlock. The stragegy aspect, if you could call it that, is that once your hand is depleted you have to pay gold to draw more cards, either a full hand or one by one, thus lowering the gold bar. Card…6 found this helpful
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