

Gun Done
AZAMATIKA · 2016 · Casual, Indie, Western, Pixel Graphics, Memes
PC
Very Positive89% · 575
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About Gun Done
Gun Done - it's a timekiller arcade game about brave heroes, which fight against each other under the scorching sun and cold rain. You know these heroes, do you? And there's a beautiful pixel locations, weather effects, excellent sound. Many game modes and you can play any of them, different cowboys to play too! Gun Done: Road to West - this is a game that is not ashamed to gift to a friend! Enjoy, friend! :]
-Play alone or against friend (hot seat) ^_^;
-Many heroes to play;
-Lots of guns to unlock;
-Various duel types;
-Achievements and cards;
-Gradually increasing difficulty;
-Play alone or against friend (hot seat) ^_^;
-Many heroes to play;
-Lots of guns to unlock;
-Various duel types;
-Achievements and cards;
-Gradually increasing difficulty;
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] "it's a timekiller arcade game" - true that. [/h1]10 found this helpful
Don't watch a playthrough. Don't read more reviews. Play it.8 found this helpful
Dueled the rug it turned out to be gunslinger. Bet my socks lost barefoot. Now I finger bang and defeat slippers.2 found this helpful
For a game that's bite sized in terms of storage needs, it's really fun! I bought this for the amount of trading cards I'd get but is pleasantly surprised by the arcade style gameplay.2 found this helpful
Gun Done, developed and published by AZAMATIKA, is a compact arcade-style duel game that builds its entire identity around speed, simplicity, and immediacy. It doesn’t aim to be a deep or expansive experience—instead, it focuses on delivering quick bursts of tension through lightning-fast showdowns that test reflexes more than strategy. From the moment you start playing, it becomes clear that Gun Done is designed as a pick-up-and-play title, something you can jump into for a few minutes at a time without needing to commit to long sessions or complex systems. The core gameplay revolves around one-on-one duels where timing is everything. Each encounter is essentially a standoff, with both participants waiting for the right moment to act. Victory or defeat can be decided in an instant, often hinging on a fraction of a second. The controls are intentionally minimal, reinforcing the idea that the challenge lies not in mastering complicated inputs, but in reacting faster than your opponent. This design makes the game highly accessible, allowing players to understand its mechanics almost immediately. At the same time, it creates a surprisingly tense atmosphere, as even the smallest hesit…1 found this helpful
a simple game to kill time
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