GWENT: Rogue Mage (Single-Player Expansion)

GWENT: Rogue Mage (Single-Player Expansion)

CD PROJEKT RED · July 7, 2022 · Strategy, Card Game, Board Game, Puzzle, Roguelike

Buy GWENT: Rogue Mage (Single-Player Expansion) from Steam at $9.99 — the cheapest of 3 stores we compare. The cheapest GWENT: Rogue Mage (Single-Player Expansion) key from a keyshop is $13.31 at CJS CD Keys.

PC
Mixed54% · 1,3007playing now
Best price
$9.99
lowest tracked $1.99
Steam Buy at Steam

Prices last checked

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Where to buy GWENT: Rogue Mage (Single-Player Expansion) — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy
GOG
GOG
Standard Edition · DRM-Free
$9.99
Buy

Cheapest GWENT: Rogue Mage (Single-Player Expansion) keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

CJS CD Keys
CJS CD Keys
Standard Edition · Steam
$13.31
Buy

GWENT: Rogue Mage (Single-Player Expansion) price by region

GWENT: Rogue Mage (Single-Player Expansion) costs $5.99 in Georgia (USD), £7.49 in the United Kingdom, $9.99 in the United States, €9.99 in Europe (EUR), CA$12.79 in Canada, A$13.49 in Australia, NZ$14.99 in New Zealand, R$29.99 in Brazil and zł35.99 in Poland right now.

Cheapest GWENT: Rogue Mage (Single-Player Expansion) offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $5.99 $5.99 $13.31 3
United Kingdom £7.49 £7.49 £10.08 3
United Statesyour region $9.99 $9.99 $13.31 3
Europe (EUR) €9.99 €9.99 — 2
Canada CA$12.79 CA$12.79 — 2
Australia A$13.49 A$13.49 — 2
New Zealand NZ$14.99 NZ$14.99 — 2
Brazil R$29.99 R$29.99 — 2
Poland zł35.99 zł35.99 — 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About GWENT: Rogue Mage (Single-Player Expansion)

✦ AI summary

Lead the mage Alzur through a roguelike campaign to build the ultimate monster-slaying weapon, battling one-round card duels where every spell and strategy choice matters. Master GWENT's unique mechanics by collecting cards and grimoire spells across randomized runs, with difficulty curses and progressive upgrades ensuring no two campaigns feel the same.

GWENT: Rogue Mage is a single-player expansion to GWENT: The Witcher Card Game combining the best elements of roguelike, deckbuilding, and strategy games with the unique mechanics of GWENT card battles.

Hundreds of years before Geralt and other witchers roamed the Continent, the Conjunction of the Spheres brought endless ranks of monsters into the world. Humanity desperately needed a way to fight back the onslaught to survive.

Follow the journey of a young and ambitious mage, Alzur, and his companion Lily, who embark on a dangerous quest to create a living weapon that will eradicate the monster threat once and for all.

https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1711950/extras/EN.png

No holding back: Battles last only one round, so players will need to use every trick up their sleeve to help Alzur stave off the onslaught.

New resource — energy: Each turn, Alzur can cast powerful spells from his ever-expanding Grimoire by spending energy. It can be replenished between battles by visiting Places of Power or through random encounters on the map.

Turning the tables: Alzur starts at a disadvantage by not being able to react to the opponents’ final card play. By progressing the campaign and unlocking high-end bonuses, players can take complete control of the battle flow.

Every run is different: Once Alzur completes the first two experiments, Curses become unlocked. These flexible difficulty modifiers ramp up the variety in each run, and provide players with a greater challenge every time.

GWENT: Rogue Mage (Single-Player Expansion) — game info

Platforms
Windows
Steam Deck
Unsupported
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

GWENT: Rogue Mage (Single-Player Expansion) is a short roguelike expansion that can be completed in a couple of days but suffers from excessive reliance on RNG in both gameplay and achievements, repetitive design with limited deck variety, and technical frustrations like unresponsive clicking. Players appreciate it as a casual diversion for Witcher fans seeking a quick challenge, but most feel it falls short of the production quality and strategic depth of Thronebreaker, and completionists should be warned that some achievements are brutally grindy.

Not recommended Sep 16, 2026
Rogue mage is average rogulite gwent game. Production is not on level of Thronebreaker. It is not to hard and it can be completed in around two days time, maybe less depends how good you are. Reason for thumbs down are achivements. When i play game i aim to complete it 100% and let me tell you "Swift transaction" achivement is the reason i have 190 hours in this game. This achivement is complete RNG and it will make you break your PC in frustration because chance to get it is so little. If you plan to start this game and if you are completionist like me my advice is to get this achivement first and save yourself the trouble later.
5 found this helpful
Not recommended Sep 27, 2026
THIS GAME ♥♥♥♥♥♥♥ SUCKS ITS ♥♥♥♥♥♥♥ DEFECTIVE YOU CANT CLICK ANYTHING IT TOOK ME 20 CLICKS TO GET INGAME NOT EVEN JOKING WHAT THE ♥♥♥♥ IS THIS ♥♥♥♥ THE GAME SHOULD BE RENAMED TO CLICKING SIM CUZ THATS ALL YOU WILL EVER DO BECAUSE OF THE UP TO 20 CLICKS REQUIRED PER ♥♥♥♥♥♥♥ ACTION.
1 found this helpful
Not recommended Sep 15, 2026
Repetitive and boring.
1 found this helpful
Not recommended Sep 13, 2026
Way too much rng. ♥♥♥♥ is so ♥♥♥♥♥♥♥ brutal. Even the achievements require rng. Also it takes a lot of the strategy out of gwent when it is only 1 round. ALSO ♥♥♥♥ how long a run takes. 30 min on the low.
1 found this helpful
Recommended Sep 12, 2026
[h1] ----- [/h1] [h2] ✦ 𝓡𝓮𝓬𝓸𝓶𝓶𝓮𝓷𝓭𝓮𝓭 𝓯𝓸𝓻 𝓽𝓱𝓮 𝓻𝓲𝓰𝓱𝓽 𝓰𝓻𝓸𝓾𝓹 ✦ [/h2] [h3] One run was enough for me. [/h3] ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]Not every Witcher game is for every Witcher fan[/b] ✦ ◆ [b]Rogue Mage simply didn't click with me.[/b] I love The Witcher universe, so naturally I wanted to give this one a try. Unfortunately, after completing just one run, I already knew I probably wasn't going to come back. ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]Not a game for me[/b] ✦ ◆ The only version of Gwent I truly enjoyed was the one in [b]The Witcher 3.[/b] Rogue Mage feels too repetitive and too slow for my taste, and the small amount of story simply wasn't enough to keep me interested. Starting over and over again is obviously part of the roguelike formula, but unfortunately, that formula just wasn't for me here. ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]You might have better luck than I did[/b] ✦ ◆ That doesn't necessarily mean it's a bad game. If you enjoy Gwent, card games and roguelikes, love The Witcher universe and don't mind constantly starting from scratch, [b]you may have a much better time with Rogue Mage than I did.[/b] ✦ [b]Personally? One ex…
1 found this helpful
Not recommended Sep 27, 2026
Gonna give this a thumbs down strictly because of the locked combat styles. I always come back to this game when I just want a random challenge, but I actually unlocked some cards I really wanted to try just to realize that you rarely ever see cards in your deck specialization and just keep seeing the same 10 global cards over and over again. Yesterday, I was able to get to select only 1 of the cards in the Hive deck that I unlocked and didn't see it again. The only mode it has honestly should be a challenge side mode. Starting with the same 10 cards over and over is boring and annoying. I want to use the cards to make my own deck style and the regular game doesn't seem to play out this way, so I keep coming back here. In addition, though I know this game is far too old for it, seriously fix the game timing. How the hell is anyone supposed to get the challenge for completing in 30 minutes or less at this point? There's so many times where the end of the match just sits there for 30 seconds before the computer makes 1 move that glitches out for 10 seconds. And why is the timer running while in the in-between sections of getting bonuses? Just doesn't make sense. Also, the only…

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