

H.A.D.E.S Zero
BloodHound Studio · June 25, 2025 · Singleplayer, 3D, Action, Retro, Survival
Buy H.A.D.E.S Zero from Steam at $8.99 — the cheapest of 2 stores we compare. The cheapest H.A.D.E.S Zero key from a keyshop is $9.27 at Kinguin.
Where to buy H.A.D.E.S Zero — official stores
Cheapest H.A.D.E.S Zero keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
H.A.D.E.S Zero price by region
H.A.D.E.S Zero costs £6.18 in the United Kingdom, $6.99 in Georgia (USD), €7.13 in Europe (EUR), $8.99 in the United States, CA$15.49 in Canada, NZ$17.49 in New Zealand, A$17.75 in Australia, R$38.49 in Brazil and zł39.64 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.18 −38% | £9.99 | £6.18 | 2 | |
| $6.99 | $6.99 | $9.27 | 2 | |
| €7.13 −40% | €11.79 | €7.13 | 2 | |
| $8.99 | $8.99 | $9.27 | 2 | |
| CA$15.49 | CA$15.49 | — | 1 | |
| NZ$17.49 | NZ$17.49 | — | 1 | |
| A$17.75 | A$17.75 | — | 1 | |
| R$38.49 | R$38.49 | — | 1 | |
| zł39.64 −28% | zł54.99 | zł39.64 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About H.A.D.E.S Zero
H.A.D.E.S Zero is a fixed-camera survival horror set in a collapsed research facility where you must navigate scarce resources, grotesque bioengineered creatures, and uncover the dark secrets of a human experimentation project. It captures the tension and atmosphere of 1990s survival horror classics while weaving a narrative told through environmental storytelling that questions the ethics of pushing human evolution.
H.A.D.E.S Zero — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
H.A.D.E.S Zero is a bite-sized survival horror game that successfully captures the feel of classic PlayStation-era Resident Evil, with solid controls, good resource management, and puzzle-focused exploration that players generally find satisfying for its 3-hour runtime. However, the game suffers from bland level design filled with repetitive corridors, excessive backtracking, a lack of voice acting, and some lingering bugs that can occasionally block progression, though recent patches have addressed many technical issues.
Great Game! makes me think of old school PS1 Games when tank movement and fix camera angles was a thing, sometimes too easy, but feels ok on the end2 found this helpful
Unacceptable game breaking bugs that can stop you from progressing the game: - the person who has red access card doesn't always spawn, so I was forced to reload an older save slot to speedrun a 1 hour progress - when I died at 1st boss, the game offered "Continue?" and after I clicked on it, I literally got revived at the boss area (or in the save room), without the boss (that you need to kill in order to progress the game) - I also couldn't interact with anything and not even "P" or "M" buttons worked, so I force-quit the game then load back the latest save. Turns out the boss didn't appear again and again, so I either had to reload an older save to speedrun to this point, but luckily after starting Epilogue then going back to main menu and loading that save, the boss appeared again. - the same "Continue?" bug is present in the Epilogue chapter final boss area too, except that the boss won't disappear but the monster near the save room and our character's HP may increase to fully healed) I'm willing to change my review to positive, but as long as a game has game breaking bugs that seems to happen often, I simply can't recommend the game anyone in this current state. ------------…1 found this helpful
it's pretty short and sweet, difficulty wise, it's on the easier side if you know what you are doing. the game lacks shortcuts tho, so you better put up with a lot of backtracking. there are also a lot of pointless locked doors, i just dont see a reason for their existance. most of the puzzle are simple, with one exception (the clock one which i had to brute force the solution, maybe because I'm a dumbass) for a 3 hour game, shorter if you have good spatial awareness and good with puzzle, I'd say its worth the price1 found this helpful
Excellent bite size survival horror game. I was expecting jank but was surprised by how smooth the controls and gameplay felt. It plays exactly like psx resident evil. Ink ribbons, limited inventory, resource scarcity, exploration to find hidden weapons, keys to move forward, etc. everything works well for this to be good 3 hour experience. Difficulty felt perfect, not frustrating and rewards good skills. But oh my god is the level design bland though. It looks like the dev used 0 assets, just boring brown / gray hallways. Also the game needs some kind of low tier voice acting, doesn’t matter what language. Dialogue boxes can’t just pop up mid gameplay. All in all I really like it, def worth the asking price for survival horror fans. I hope a follow up is made and addresses the above issues1 found this helpful
Every technical issue the game had when I initially reviewed has been fixed: - Crossbow working - Grenades working - First enemy bug - Sluggish auto aim movement Overall a decent, if quick, survival horror experience. Excited to see further instalments and hope they can work on refining their skills for future release.1 found this helpful
Yeah. S'alright. If you're jonesing for some nineties Resi 1-3 action, this'll do ya. Mostly good fixed camera shots (minus some blindspots), some buggy cam-relative controls that'll throw you for a loop at the worst times. Basically nuthin' puzzles. No voice acting, and the text in the game is extremely dry and overlong - needs an editor. Sometimes the way the text is conveyed seems designed to be drawn out and annoying. Environments are mostly identikit copies of corridors and rooms with very few landmarks or signposts. The map is pretty well-featured, but there are too many floors and nothing is labled, so it quickly becomes even more confusing. I recognised one of the key monsters from a couple of other projects, which is an odd feeling - like seeing a common guest character actor turning up in a favourite television show. Oh, it's the starfish guy! He does give good starfish. Couple of inspired jumpscares towards the end of the game, with a nice change in pallete as it begins to more heavily reference a popular 90s anime involving kids who need to GET IN THE ROBOT. Ending is alright - it obviously took effort from the devs to make, but is nothing special. There IS a play…
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