

HIKIBYOU2
Blaze Epic · 2017 · Action, Adventure, Indie, Platformer, Pixel Graphics
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About HIKIBYOU2
Features:
- Open-ended levels with story-focused progression
- Various platforming challenges and puzzles
- Unlimited continues and frequent checkpoints
- Pixel-art graphics and electronic soundtrack
- Supports Xbox 360 Controller (recommended)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate Hikibyou2's tight controls, chill atmosphere, relaxing music, and solid pixel art style reminiscent of Cave Story, with most finding it to be a competent challenge platformer. However, critics note it feels like a minimal iterative update over the first game rather than a true sequel, with complaints about overly aggressive enemy placement and awkward ledge-grabbing mechanics that disrupt the parkour flow, alongside concerns about the developer reusing similar formulas across multiple games.
Hikibyou2 is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. You might think this is just another copy + paste of the Ninjahtic game the developer cloned several times (why get paid for a game once when you can get paid 3 times?) but it's not... the brawling is different, there's a lot of differences, but then these are ultimately minor and while the game plays slightly better (but not much), it's got more in common with the Ninjahtic games than it has differences. I guess that's the GameMaker Studio platformer template heritage. This is a "sequel" to "Hikikomori No Chuunibyou" from the same developer, but really it's pretty much just a copy + paste of the previous game with different level layouts, the kind of thing that should have been a DLC instead of an entire other game. There's no real value for gamers here, it's got all the same defects as all the other GameMaker Studios copy + pasted and dumped onto Steam by this developer. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, pl…4 found this helpful
As a "sequel" this game is strange, because gameplaywise it's mostly just version 1.5 of the previous game, with the platforming parkour section being a mostly streamlined version with some changes/additions and the brawling being ultra-simplified... all while the plot is completely different. I mean, sure, the two titular elements are present but they happen in very different ways. To summarize the difference, Hikikomori No Chuunibyou doesn't take itself seriously at all, being the simple tale of a manga artist recluse who finds himself as the bodyguard of a chronically kidnapped pop idol. When he meets a friend at a martial arts tournament, our protagonist is rather surprised that his friend can teleport and do hadoukens. It's a cheap laugh. HIKIBYOU2 is not a particularly comedic game, and the protagonist and others take pity in the hikikomori period and the chuuni tendencies are taken as serious issues. To be honest it doesn't completely work, with several characters (including the protagonist) ending up somewhat annoying in many of their interactions, even if there's some good story beats here and there...[spoiler]including a twist at the end that while not fully earned, does…
A surprisingly relaxing challenge platformer game with a very simple story but with a twist at the end I honestly didn't expect. The music in the game is very chill, and honestly, I think it helps dealing with the annoyances of some challenge platformers, since the music helps vent the steam of redoing a section. The controls feel incredibly tight to me, the only one thing that I'm not sure I could get a perfect handle on was exactly where you could land on a pole. It seemed like more times than not that if I slightly overshot the pole, it was more likely I would actually land on it. I really enjoyed the artstyle in this, as it slightly reminded me of Cave Story's pixel art style, which is honestly what made me purchase it in the first place. My only gripes with the game are that I wish the "touch and you die" red sections were a bit brighter, because at times, I couldn't even tell they were there until I died. Also, I DESPERATELY wish that boss cutscenes would only play once, and not on every single redo. The final boss was definitely the most annoying time with this. For the 89 cents I paid for this game, it feels well worth it. I would even say it's worth its full price.
All the games by the maker are fun and chill platformers. Enjoy the nice music!
Some strange dialogue but really one of the better Blaze Epic games
The game is definitely flawed in many ways, and a define improvement from the original (link to my review on that at the bottom). The negative part of the game is that enemies are abundant, which is annoying as they obstruct the flow of the game, but the parkour is actually quite fun to play, but unlike the original when your character barely (if ever) grabbed on to ledges, in this, the second you are somewhat near a ledge, your character clings to it for dear life, making manuvers around the ledges kind of annoying, also breaking the flow of the game as well. In the end, the parkour is a very make or break in this game series. More on the good parts of the game, the bounciness of the running and jumping feels nice to control, and scaling up walls is almost effortless and is what gives the game its "flow". The story is kind of generic as the baddies are literally called "The Organisation", which is dumb. The plot is boring like the last but at least it makes sense, which is a plus (?). In conclusion, I'm somewhat neutral on this game but I'm going to recommend it anyway as I can see many people enjoying HIKIBYOU2 quite a lot, also, if you can ignore most of its flaws, its a soli…
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