

Hold It In
Timothy Graham · 2026 · Tower Defense, Strategy, Action, Singleplayer, Action Roguelike
PC
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About Hold It In
Hold It In is a hardcore sci-fi tower defense roguelite, focussed on deep strategic combat and sandbox play.You play as a commander who must use at everything at your disposal to hold closed a rift, from which interdimensional horrors are staring out, ready to end our world if the shields are breached. The game all takes place in a 360 degree battlefield, with the rift at the center, and a horde of robotic machines attacking your defenses. Nobody knows why the machine host wants to open the rift, but does it even matter? Your job is to smash the living **** out of them and last long enough for the UN scientists to figure out how to properly close the damn thing. This is an easy game to pick up and play, but a brutally difficult one to master. Key features:
- Open ended playstyle with deep synergies and theorycrafting, and loads of upgrades and branches in skill trees
- Varied and expansive roster of units and defenses to choose from
- Extreme levels of player agency and possibilities for beating the game
- Relentless, head-banging soundtrack with a very "Doom 2016" feel to it
- Enemies that are truly diverse and carefully designed to feel like a real machine host throwing everything it has at you, and pushing you to the limit of your decision-making skills and game sense
- Bosses that are memorable and throw up hard counters to your best laid plans, rewarding experience and knowledge
- A high but fair level of difficulty, each run is permadeath, funds to purchase stuff is scarce and feels earned
- Graphically, the game has a retro Bulletin Board System (BBS) aesthetic, with glyph-like and minimalist visuals, but a lot of juice and modern UI and UX sensibilities
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