

Hoppup!
Stephen Damm Boeaas · 2020 · Precision Platformer, Psychological Horror, Platformer, 2D Platformer, Indie
PC
Mostly Positive73% · 64 📈 Making a comeback 83%
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About Hoppup!
In Hoppup! the only way to go is up! There is no death, no checkpoints and no enemies. All that stands between you and the top are your own skills!
If you enjoy punishing platforming games this might be for you! :)
The Frozen King DLC is now available for free for all owners of Hoppup!
If you enjoy punishing platforming games this might be for you! :)
The Frozen King DLC is now available for free for all owners of Hoppup!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
No doubt it can be said here that Hoppup! is a game that takes clear inspiration from Nexile's own titular indie game, that being the incredibly difficult and arduous precise platforming game 'Jump King', as this title takes a somewhat different direction in how it goes about achieving a fair but firm challenge and approaches it rather well in my honest opinion! To get started though, one only has to look at the gameplay itself as this is where Hoppup! takes the most similar approach to Jump King, having a pixelized heroic character that you control to carefully navigate 2D platforms in a vertical manner as you gradually work your way from the bottom depths of a cavern network and make your way up throughout the six areas of the first level as they become progressively more challenging and demanding on the player's capabilities where precise platforming is concerned! However, unlike Jump King where it only aids you with the gift of certain shortcuts once you have the confidence to try out more risky jumps and the skill to make it consistently happen, Hoppup! aims to make this more of a 'palatable' experience for casual gamers or even those completely new to the whole precise plat…8 found this helpful
Hoppup is a cool jump king like. It's a bit hard to get into if you've already played jump king since the curve and power are different to it but it's still possible to master if you play it enough. The maps feel more punishing than the one in jump king, but the game add a save fall mechanics that work quite well imo. You collect a pineapple, and on your next fall you can decide if you want to be teleported back to where you fell from and lose the pineapple. They are set at specific points so it's not like you can use them all the time either.3 found this helpful
Rage but fun :))))
this game is honestly pretty good except for the lack of music which is kind of a bummer , also constant fps drops from 60 to 59 mid jumps which really really reduce the quality of the game , i have a mid spec pc much higher than the minimum requirements of the developer and completing hellstuck and jump king i never encountered any fps problems , both games were smooth 60 fps all the way through , generally i really like trying to find out the hidden pineapples and the vibe of the different levels is cool but the slight fps drops is really ruining the game for me
I didn't really care for it. The falls feel more like a way to pad out the game rather than a natural obstacle towards progressing. I mean, in the main campaign there's a fall on the first screen of the last area that takes you all the way down to the end of the second area. There are tons of ways to fall all the way back to the start in the second campaign, which especially includes ones that really don't feel deserved. Going through the areas just isn't that interesting either. The music is either very quiet ambiance or 5 seconds loops, and the areas don't even give you names for you to refer to them as.
gud
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