

Humanities Legend: Hollow Ascending
Derek Tanis · 2021 · Exploration, Souls-like, Action-Adventure, 3D, Third Person
PC
5 user reviews60% · 5
Compare prices in Official Stores
Screenshots
About Humanities Legend: Hollow Ascending
-Collect Arc capsules and level up.
-Collect items and learn more about world and its characters.
-Parry enemy attacks to reduce their stamina.
-When enemy stamina hits 0 they are stunned and take double damage.
-Avoid unblockable attacks by dodging.
-Get magic abilities to use in combat and activate switches.
-Estimated play time is about 2-3 hours.
-Collect items and learn more about world and its characters.
-Parry enemy attacks to reduce their stamina.
-When enemy stamina hits 0 they are stunned and take double damage.
-Avoid unblockable attacks by dodging.
-Get magic abilities to use in combat and activate switches.
-Estimated play time is about 2-3 hours.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An amazing masterpiece of a game. It even compares to the release of Elden Ring. The combat is so perfect and smooth and really makes it feel like you are a humanities legend. Truly a modern work of art that deserves the highest praise and awards possible. Such a shame this game doesn't have more recognition.7 found this helpful
This is one of the best replicas of Sekiro out there. It's low budget, it has the stupid godrays, but it sure was damn fun with all its clunkiness. If Mr. Tanis works on that clunkiness and maybe gets some better animations, then this would definitely be a big game, since the combat and gameplay already have potential. Loved it, and even finished it in 116 minutes, but I won't be refunding it just because of the execution of this. Weird how it only has 1 other review and it released almost a year ago; or maybe not, since the price, in my opinion, is the single offender of this game.3 found this helpful
This game is not playable currently on steam deck. Tried proton experimental, GE, etc. Tried all the different in game graphic settings as well as lossless scalling. Totally not currently playable. Unfortunate.2 found this helpful
The little known progenitor of the Souls-like genre, originally released in late 1994 for home consoles, it stunned many a family with its beautiful world and in-depth world-building. This remake does an incredible job of bringing an old classic to modern screens, with its high fidelity graphics breathing new life into the incredible world of Humanities Legend: Hollow Ascending, and the incredibly tight controls making for incredibly engaging combat with fun and interesting bosses that really make you feel like you are Humanities Legend. There are even moments of the story that cause a well of emotions to spring forth! I know when I finally beat the final boss, a tear fell down my face, because in that moment I understood everything the game had been leading to, and the goals and dreams of the many characters immersed me in the world, bringing me closer to the main character, and making me truly feel like I was the Hollow. The art direction is also superb, and lets you really breathe the emotion built into every stone and brick you come across. There may even be some true lore scholars who could discover story intricacies not shown in the game itself. Some may say this is inspired …2 found this helpful
This is an indie soulslike made by a solo dev, and while it's very obviously an amateur product, it has some good ideas and competent implementation of the core mechanics. The combat places its emphasis on a parrying system rather than dodge-rolling, so it's closer to Sekiro than Dark Souls. The combat is janky, but fun. Holding down shift will parry attacks, and if you parry at just the right moment your enemy will lose stamina. By chaining together a string of perfect parries you can knock out an enemy for a short time, allowing you to hit them for extra damage. Most enemies also have heavy attacks that can't be parried, for those you can dodge with space (but unlike the Souls games it's not a dodge roll, just a quick standing dash). Attacks are well-telegraphed and attack patterns are easy to read and learn. So even though the combat feels a little clunky, it's perfectly fair. Every enemy and every boss has consistent attack patterns, there's not a single unfair gotcha moment in the game. Exploration, the other pillar of soulslikes besides the combat, is also pretty decent. The only way to improve your character is by finding red and blue orbs. For every three red orbs you can…2 found this helpful
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











