

Hunter: The Reckoning — A Time of Monsters
Choice of Games · November 13, 2025 · Casual, RPG, Interactive Fiction, Choose Your Own Adventure, 2D
Buy Hunter: The Reckoning — A Time of Monsters from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy Hunter: The Reckoning — A Time of Monsters — official stores
Hunter: The Reckoning — A Time of Monsters price by region
Hunter: The Reckoning — A Time of Monsters costs $8.49 in Georgia (USD), £12.79 in the United Kingdom, €14.79 in Europe (EUR), $14.99 in the United States, CA$19.49 in Canada, A$21.95 in Australia, NZ$21.99 in New Zealand, R$46.99 in Brazil and zł67.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | — | 1 | |
| £12.79 | £12.79 | — | 1 | |
| €14.79 | €14.79 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| CA$19.49 | CA$19.49 | — | 1 | |
| A$21.95 | A$21.95 | — | 1 | |
| NZ$21.99 | NZ$21.99 | — | 1 | |
| R$46.99 | R$46.99 | — | 1 | |
| zł67.99 | zł67.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Hunter: The Reckoning — A Time of Monsters
Hunter: The Reckoning — A Time of Monsters is an interactive novel by Paul Wang, set in the World of Darkness, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Welcome to the Downtown Eastside, a place Vancouver has tried its best to forget. Sandwiched between the steel and glass towers of the financial district and the gentrified tourist playground of the new harbor, the human detritus of the city keeps getting squeezed into a smaller and smaller box. Dispossessed, trampled, ignored…It will only take the right spark to set the fury ablaze.
Down on your luck, you’ve found yourself in a homeless encampment here. When a vampire masquerading as a cop attacks you, the misery of Downtown Eastside takes on a whole new dimension. Suddenly, you have a place to direct your rage: the world of shadow that preys upon the misery of your new neighbors.
But this first glimpse is just that: a first glimpse. A gash in the fabric of reality as you knew it. Soon, you find yourself torn between the street gangs of the Downtown Eastside, RCMP special ops, a coterie of Thin Blooded vampires, multiple secret hunter societies, and the Chinese Triads. The shadow world just goes deeper and deeper, and it seems like someone is ready and willing to betray you at every turn. Of course, each of them has something to offer you: a home, a job, a career? Money, glory, vengeance, or immortality?
Despite these temptations, you are not alone. In the short time that you’ve been here, you’ve met the fiercest defenders of humanity: your neighbors. You did not expect to find the camaraderie of the Downtown Eastside to be so strong, but now that you’re here, you can't imagine anything else. Together, can you and your new friends stand against the darkness? When the time comes, will you sacrifice yourself for your community, or will you choose to become one more bloodsucking predator of the night?
- Play as male, female, or nonbinary; gay, straight, or bi
- Scrounge for food, weapons, and allies in the back alleys of Vancouver's Downtown Eastside
- Defy powerful vampiric foes lurking within the heart of the city—or become their willing servant
- Help your found family to make peace with their inner demons, or manipulate them for your own ends
- Set a vampire on fire
Hunter: The Reckoning — A Time of Monsters — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm only giving this a thumbs down not because of the prose (very well done writing), but more-so the plot. I'm a huge fan of Vampire the Masquerade and Werewolf the Apocalypse, where morality, politics, and community walk a tight rope filled with drama and difficult decisions. Which I felt was lacking here. There's unambiguous good and bad guys, and if you try and work with the bad guys.....let's just say that it doesn't offer much more than "you're bad and everything sucks now". Which is fine for the morals and theme of this story, I still respect it. I just found that it wasn't what I wanted to chew on. I missed the stakes and the intrigue. So pick it up if you want to be an extremely disempowered underdog where friendship, trust, and community are key. Otherwise, look for something with a bit more moral ambiguity in its choices.4 found this helpful
'I'm glad I have plot armor!' the game. I somehow won this and got a good ending, apparently. But mainly because of assorted miracles and amazing good luck, or stupidity from the enemy. My choices were often limited to dumb moves that shouldn't have worked but did. Did I somehow play it wrong??? Disappointing. Still, the scene to scene writing is ok and I did finish it. I don't think I can recommend it though, there are many better games like this around.
9/10, worth it at full price. A fantastic introduction to Hunter. You've got a handful of hunters who either don't know jack about ♥♥♥♥ but are desperately trying to change that in a hurry, or already know just enough to know they really shouldn't be doing what they're doing but are choosing to do it anyway, with the knowledge that it very well might lead to a horrible, horrible death... or worse. All the while they've also got to worry about potential issues on the human side of things, such as food, money, hunting supplies, the criminal element, law enforcement generally not being a solution to anything (but rather yet another problem they have to deal with at the same time), conflicting ideas about how to approach things, developing and maintaining trust and unit cohesion, and [spoiler] other hunter factions that are less than helpful in some cases [/spoiler] . It's extremely well done! I've played lots of Hunter, and I think they found a great balance here. The hunters are definitely punching above their weight class (as hunters tend to do in their own gameline), but the targets are [spoiler] a small Thin-Blood Coterie with poor planning skills, impulse control issues, and…
Hunter: The Reckoning – A Time of Monsters is a text-based adventure game which allows players to create and develop their own Imbued characters (i.e. one character per playthrough) as they strive to fortify themselves against encroaching threats, from bloodthirsty vampires to secretive mages, in the crumbling streets of Metro Vancouver, Canada. Unlike Choice of Games' previous Hunter text-based game that was The Beast of Glenkildove, this game focuses more on the player's interactions between characters, from fellow Imbued to conspiring supernaturals. More specifically, the characters whom you choose to trust or suspect will not only shape how the narrative of your playthrough unfolds, but also determine which Creed you work by and how secure your Safe House may be, up to the climactic ambush from and/or against the vampiric antagonists. As an example, I played as a bold and burly yet discreet Martial Imbued, driven by Envy, whom befriended Wilson Royce, a paranoid ex-soldier whom was disillusioned by his past experiences on the Hunt. As a result, my initial character succeeded in climbing the ranks of the local narcotics gang and, more importantly, bringing Final Death to o…
Good game with interesting story options, nice introduction to the World of Darkness and Hunter the Reckoning.
I enjoyed AToM much more than the previous Hunter: The Reckoning CYOA title. While the story here takes place over a much more rapid time frame than the previous entry, it feels more focused and tense. I originally wanted to complain about how quickly the plot moved and how little time you get to spend developing your character stats and relationships, I ultimately came around on it for two reasons. One is that AToM feels less bloated than its previous entry, where many decisions and even some of the relationships that appeared to be weighty ended up being a binary yes/no with a relevant penalty/bonus. The second is that in the TTRPG this game is based on, hunters are the weakest characters, relying on their Drive and Desperation to give them so much as a sliver of hope against seemingly unstoppable monsters. So while the game has fewer relationships and a faster pace, everything ties into the story well. I would give it a 9/10 only because I do think it could have been a LITTLE longer, or given a little more "free time" during one or two of the interludes to explore multiple NPC relationships simultaneously. Out of all the World of Darkness text adventures, I would say this entry…
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