Impossible Jumpy Quest

Impossible Jumpy Quest

Ginko Games · 2019 · Action, Indie, Casual, Adventure, Platformer

PC
2 user reviews100% · 2
Best price 35 All-time low
$1.99
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Standard Edition · Steam
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Screenshots

About Impossible Jumpy Quest

The game has a simplistic, colorful artstyle, that is inviting when played through.
In this game you have to overcome more than 85+ increasingly challengeing levels.
By getting the timing, positionplay and mechanics right,
you will succed in reaching the end goal of each level.
Now with level selection, Normal and Challenge Mode.

By jumping and running around from one block to another, over
moving platforms, rotating obstacles and various other logic puzzles.
When the red end block is reached, you will be transported to
the next level.

Fun for all ages and skill levels.
Great challenge with increasing difficulty.
A game to casually immerse yourself with.
No microtransactions, no agegated content, just pure fun.
Can help, when you need distraction.
Replayable. Speedrun viable.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Apr 29, 2018
This game is really fun to play :D I love its tuny style and the simplicity!! The more you progress the harder it gets. Theres so many mechanics well thought through and so many puzzles I didnt think of at first. And its really fun to progress. I thought it was gonna repeat the same patterns, but its very diverse throughout the game!! It sucks that there is no exit option other than alt+f4 and no pause menu, but its in alpha after all, so cant complain. Definitly recommend this game, its really fun to play !!!! Pros: - simplicity - always new patterns and very diverse - music/tune - many levels - fun to play Cons: - no pause menu - no exit option other than alt+f4
1 found this helpful
Recommended Apr 8, 2018
It's always a pleasure to add to my list of Early Access games where I'd be happy to just pay for the launch build because it's so thought out and well implemented that it doesn't even feel like an incomplete product. So this joins Layers Of Fear, Slay The Spire and Supraland. This is an unassuming gem in the Direct-era wasteland that is Steam. Games like this live and die by the way the controls feel, the weight of the character, the float of the jump, the movement through the air, deliberately gripping to walls to re-jump and not getting jagged on improperly designed 3D objects, sprinting and air dashing and it all feels right here, there aren't any tutorials and there didn't need to be, nothing was mapped weird like in some Steam games; I pressed the keys I would normally associate with those actions and it worked without issue. As the levels got more complex, at no point did I feel like I died because I was jerked around by the controls & the instantaneous restarts made it something I felt compelled to play straight through until the Thank You For Playing screen came up (and that isn't where the build ends, when it dawned on me that this screen was also a level itself and I re…

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