Improvised Empire

Improvised Empire

Plouf · 2026 · Strategy, Auto Battler, Roguelite, Indie, Singleplayer

PC
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About Improvised Empire

  • Choices that matter: what you pick now changes what you can do later.
  • Between every fight: decisions: recruit, upgrade, brace for the next impact.
  • Tactical auto-battler: positioning, synergies, and power spikes make the difference.
  • A 10-planet galaxy: the deeper you go, the more brutal it gets.
  • Up to 4 factions per campaign: unlikely alliances, dirty combos, “unnatural” plans.
  • Conquest tree: between runs, unlock options and expand your arsenal.

Pick your heroes… and cross your fingers

Improvised Empire is a fantasy roguelite auto-battler where you control nothing during fights……but you’re responsible for EVERYTHING else.Especially the bad decisions.Every adventurer comes with:
  • their skills
  • their role
  • their synergies (sometimes brilliant, sometimes… not)
Build a team of heroes, mix classes and bonuses, and hope it holds together for more than 10 seconds.

Prepare… or perish

Between fights comes the prep phase.At each step, choose between 2 events:
  • Training: improve your characters and make them slightly less terrible.
  • Recruitment: pick new heroes.
  • Trade: gain economic upgrades.
  • Research: gain military upgrades.
  • Healing: because no, they don’t magically regen their health.
  • Production: generate more resources to fund your bad ideas.

Auto combat, very real consequences

Fights are fully automated:
  • You watch
  • You panic
  • You regret your choices
Positioning, synergies: everything matters before the fight. After that, it’s too late.

A GALAXY TO TAKE

Ten planets. Ten vibes. Ten ways to test you. Every win opens the path forward. Every loss sends you back to the start with a better idea… and a grudge against the galaxy.You don’t clear levels: you run a campaign. You’re not a hero. You’re a commander. You’re not trying to find “the right answer”: you force your approach.

80+ HEROES (AND PROBLEMS) TO BRING ALONG

Every character arrives with their signature power.Specialists who trigger chain reactions, guardians who hold the impossible, threats who flip a duel all by themselves…With 10 factions available, you build a squad like casting a show: you pick faces, not numbers.

THE CONQUEST TREE

Between campaigns, you strengthen your arsenal — not your luck. You unlock options, expand your routes, and make your plans more ambitious… without ever removing the challenge. The galaxy stays dangerous. You just get better.If you like:
  • demanding auto-battlers
  • roguelites that punish optimism
You’re in the right place.

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