

INDUSTRIA
Bleakmill · 2021 · FPS, Action, Sci-fi, Singleplayer, Dystopian
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About INDUSTRIA
Escort a missing colleague through a surreal parallel dimension on the night the Berlin Wall fell, uncovering dark secrets in a mysterious research facility through first-person exploration and combat. This atmospheric story-driven shooter blends Cold War intrigue with Lynchian horror across 4 hours of haunting gameplay set in a twisted industrial otherworld.

On the evening of the fall of the Berlin wall, a young woman plunges headlong into a parallel dimension to find her missing work colleague who has disappeared under mysterious circumstances. While the checkpoints in East Berlin are still being overrun by crowds of people, Nora escapes from this world, into unknown layers of time and into an unknown fate.

- Profound story: Experience a classic story-driven first-person shooter with about 4 hours of gameplay
- Tight atmosphere: Dive into a lovingly designed world full of mystery and lynchesque surreality
- Deadly danger: Enemies lurk around every corner - defend yourself with 5 different weapons
- Unique setting: Berlin at the time of the fall of the wall meets a surreal industrialized city
- Experimental soundtrack: Synthesizer, acoustic instruments and melancholic vocals

Berlin, 9th November 1989: The streets are full of people. After four decades of division, thousands of cars are rolling across the inner-German border. The Wall is finally open!
At the same time a man disappears in a secret research facility near East Berlin. His goodbye message reaches you too late. You drive back to the office, where the State Security has already destroyed all records of the research project. The complex is deserted and empty.
The search for Walter takes you deep into the center of the facility - right into the heart of the universe, where time seems to stand still. The dark secret lurks - well hidden - behind the curtain. In the end, it is horrible insights and the questions of responsibility that make you dive deeper and deeper into a strange, surreal yet familiar world.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Cool little game. Not much more than a demo but worth it for the couple of hours it lasted.
Good game
Хорошо, атмосферно.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Amazing ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long …
Bad.
After beating the game, I must say that I strongly disagree with the majority of the negative reviews here. For a small indie team, Industria is a pretty solid product. Good narrative, interesting story, very appealing aesthetics and visuals, and interesting universe as a whole. Of course, the game has flaws, but it’s nothing too immersion-breaking. I can remember them from memory. Some very cheap-looking grass/leaves/tree textures here and there, not even visible unless you really come close, a little annoying invisible walls here and there, but this was made in UE4, so no wonder. Said walls sometimes disappear, allowing you to go into the backrooms. If you don’t walk into every corner as I do, you won’t even notice. Can’t say I was a fan of how the weapons behave here, but again, EU4. I’m surprised they even managed to get RTX stuff running on it, honestly. Speaking of which, I think the graphics are good as they are. I didn’t notice any stuttering or anything. The RTX stuff was clearly made and optimized for Nvidia only. I assume the developers couldn't even test on an AMD card. The ambience occlusion with RTX works fine, but the reflections and shadows are barely funct…
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