

Inearth
reynvert · 2026 · Casual, Card Game, Roguelike, Dungeon Crawler, Roguelite
PC
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About Inearth
Inearth is a roguelite deck-builder with deep alchemical turn-based tactical combat.This is a solo project, currently under development.Some stats (as of today):
All of this is (hopefully!) presented clearly through cascading tooltips and common-sense interactions.
There is a mystery to the Inearth.As above, so below.Detailed charts:Alchemical substance conversions and effects.For example: Damaging an Organic creature spills Blood, which then (by contact with eldritch Alkahest) can be enchanced into healing Azoth.Damage (or healing) dealt to entities of various Health Types.For example: Attacking a Golem (Golemic Health Type) with a Fireball (Heat Damage Type) will heal the creature by 50% of the intended damage, instead of hurting it.
- 150+ spell cards in 8 different elemental domains
- 17 card modifications used for spell crafting
- 50+ item cards
- 100+ rule-bending "gifts"
- 70+ NPC types (both enemies and allies)
- 38 interactive substances (both liquid puddles and clouds)
- 9 damage types and 9 health types
- 100+ interactive effects (such as Bleed or Burn)
All of this is (hopefully!) presented clearly through cascading tooltips and common-sense interactions.
There is a mystery to the Inearth.As above, so below.Detailed charts:Alchemical substance conversions and effects.For example: Damaging an Organic creature spills Blood, which then (by contact with eldritch Alkahest) can be enchanced into healing Azoth.Damage (or healing) dealt to entities of various Health Types.For example: Attacking a Golem (Golemic Health Type) with a Fireball (Heat Damage Type) will heal the creature by 50% of the intended damage, instead of hurting it.
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