

Infinity: Battlescape
I-Novae Studios, LLC · 2019 · Simulation, Action, Space, Massively Multiplayer, Indie
PC
Mostly Positive80% · 640
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About Infinity: Battlescape


Redefining massive action space battles
Infinity: Battlescape is a multiplayer space-combat game taking place across a massive, true-to-scale procedurally generated star system that is 100% seamless (no loading screens). Multiple corporate factions are fighting for control of a solar system in a war involving hundreds of ships (players or AI. bots), potentially more than a thousand per-server ( without instancing ), that can last from hours to days. Coordinate with other players to destroy enemy infrastructure around strategic locations, referred to as Battlescape's, across a wide range of gorgeous environments including barren moons, gas giants, volcanic planets, asteroid rings, and more.
Participate in space and planetary battles of massive proportions like those seen in movies such as Star Wars, Battlestar Galactica, and Serenity. It's not unusual in Battlescape to hop from battle to battle, some of them involving hundreds of ships. Climb the competitive ladder, gain ranks, and complete side missions to support the war effort in your own way.
Earn credits to upgrade and customize your ships, mount better weapons and equipment to give yourself an edge over your opponents.

Team tactics and strategies
Each faction owns a limited amount of infrastructure at each Battlescape, consisting of factories, land bases, large space stations, and small space stations. Large space stations can spawn all types of ship, making them critically important to defend, whereas small space stations and land bases are limited to smaller ships. Factories spawn AI-controlled haulers that transport resources to space stations. Those resources get converted into credits and redistributed on a regular basis to your team's players and AI commander. Players (or the AI) can then spend these credits on acquiring better ships and assembling a fleet to attack the enemy. Battles naturally emerge around the solar system at strategic locations.
Every ship in Infinity: Battlescape has its own strengths and weaknesses, supporting a wide variety of play-styles that each feel unique. An interceptor is small and nimble, good for scouting and protecting capital ships from hard-hitting bombers. Corvettes can be configured defensively, to repair team-mates, or offensively as "space tanks". Carriers are mobile spawn points with limited weaponry whereas cruisers are both heavily armored and heavily armed - capable of quickly dealing punishing amounts of damage to enemy capital ships and infrastructure.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I originally bought this game back in 2019, tried it, and decided it needed more time to cook. Seven years later I booted it up again and I gotta say this game has a lot of things going for it, but I'd be lying if I wasn't a bit disappointed with the slow progress on development. It's hard for me to really hold that against the devs though because we're talking about a game that's been essentially programmed by one dude for the past like 15 years (probably more honestly). When that fact is understood this game really is a technical masterpiece that has been developed with very little resources. It's no secret this game suffers from extremely low player count, many say it's because of the price. I'd argue the problem runs a bit deeper. While the space battles are very fun, they really don't have anything to keep a player wanting to come back for more consistently. There are really no stakes in the battles, nothing that gives players something to fight for. Personally I think the game would really benefit from a persistent warfare type game mode similar to Foxhole, or something that pushes players towards cooperation and caring about the game in a deeper way than just cool space batt…2 found this helpful
Very well made especially for a early access, harly any bugs and competitive AI equivalent to low-mid skill players. Still is fun with the limited content that it has.2 found this helpful
Go ahead and add this to your library. This is the most complete large scale space battle sim there has ever been. The friendly and enemy AI are competent, so player count doesn't really make a difference. If you have ever wanted a space combat sim where you can squad up with your buddies and fly missions in a huge living space battle, this is the one you're looking for. Supports in-game squad comms and control. Yes, you can fly a carrier and have 24 of your friends fly squadrons out of your hangar. The dev has been working away on this title, creating a truly amazing space combat sim, without any sort of marketing promotion. That's why you haven't heard of it before. From what I understand, when the game is closer to 1.0, media campaigns will begin and the players will start coming in. This will be a wonderful game for streamers, so I'm sure it will be popular eventually. The AI is great, so really there's no need to wait for other players. Works great with mouse + keyboard. HOTAS + Any sort of head/eye tracker = magnificent.1 found this helpful
your weapons die and your ship dies, weapons repair doesnt work so basically your ship is a siting duck doing nothing and thats in every much its boring and frustrating.1 found this helpful
Fully Newtonian space combat at the battlegroup level? Yes, please!~ The game looks amazing and it has pretty much full functionality at this point in the single and multiplayer sides. It is the closest thing to one of those big movie space battles that you can get. Even a day 1 ship is totally playable, as long as you are cautious (like, Don't try to kill a Cruiser with a fighter!). The balance feels on-point and, although there are upgrades, they are incremental. They don't feel game-breaking, and there are no God-Ships running around. The game doesn't waste the player's time. There are tons of Quality of Life features that ensure you are kept informed about the progress of the battle, and can stay right on top of the action even after a death or respawn. You gain experience and money through fighting, so progression feels natural and fun. YOU DON"T HAVE TO GRIND TO GET TO THE FUN PART. It is fun from the first part. You can play the whole thing in Solo, if you want to. The AI is competent enough to give you a good fight, and there is enough hardware on the enemy side to keep just one player from affecting the outcome. It runs great on my old-ish PC and I've yet to fin…1 found this helpful
just not for me, clunky controls are weird, and headtracking is jank, hard pass
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